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BurritoGuy

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Posts posted by BurritoGuy

  1. When U hire soldier - just price appear

    [ATTACH=CONFIG]1459[/ATTACH]

    but when U hire technician soldier is also added.

    [ATTACH=CONFIG]1458[/ATTACH]

    It's a known issue; basically, the displayed soldier counter is tied to the technician controls. However, the actual soldier count is being incremented correctly, and is reflected in the price. So you can figure out how many soldiers you are hiring by dividing the total cost of hiring soldiers by the cost of each soldier. Also, as the other threads reporting this issue have brought up, this bug probably isn't going to be fixed until the new hiring screen is added.

    i hate posts like mine, but

    yes already known, you can fix it by starting a new game and hiring a soldier then going back to your old save and it will let you hire them again

    That fixes the bug where no soldiers appear in the hiring list when you click "hire". It does not affect the issue Amiga4ever posted.

  2. Hello and welcome to the forum BurritoGuy

    The story was very entertaining but Matthew is much happier if he only gets one bug per thread as bugs are easier to track that way. if you included if this as groundcombat or baseview (or geoscape but that's not really likely) in the topic that wwould be great as well. :)

    OK, I'll keep that in mind. I did read this post earlier but realized after posting that I forgot to put "Ground Combat" in the title. Also, I'll try to limit my future posts to 1 bug per report (although, as I said, the second bug has already been reported).

  3. Two bugs I encountered in the same battle, presented in the form of a story:

    One day Boris was descending a staircase as part of his weight carrying regimen. He reached the bottom of the staircase and proceeded out a nearby doorway. At some point, he noticed that his shadow disappeared. And his firearm. And he could no longer see himself in reflections of nearby windows.

    InvisibleMan.jpg

    Confused, Boris sat there and looked around for a bit. Was he really invisible? Suddenly, he heard a teammate screaming in the distance.

    "HOSTILE! HOOOSSSTILE!" yelled the soldier.

    Boris ran to where the shouting was coming from and found his eccentric friend Nicolai pointing at a nearby pile of rubble.

    EnemyRubble.jpg

    Everyone was standing around, looking confused. A few people took pot shots at the rubble, which didn't seem to do anything. Explosives didn't seem to do anything as well. Everybody seemed to think Nicolai had lost it until one bored soldier discovered that she could shoot through a wall, accidentally killing the rubble in the process. "Wow," said Boris, "what an anticlimactic ending." "Who said that!" exclaimed Nicolai, who's uncanny ability to see living rubble did not allow him to spot his invisible friend.

    OK, story time's done, back to business. Both bugs occurred during the same scout mission. The first bug I couldn't find reported anywhere. I'm not sure what caused it and haven't been able reproduce it reliably since. Boris did descend a flight of stairs (seen to the right of the first image) and exited through a doorway in one turn, but I don't think he disappeared until after the turn was done. Also, he was being used as a test subject while trying to reproduce the weight stats bug (hence all the ammunition he's carrying). If I had to guess, it's probably a race condition issue which occurs when ascending or descending stairs.

    The second bug has been reported already I think; there was an alien hiding in a spot where he should not have been able to get to, and as a result could not be seen. I figured I'd include it anyways because both happened within a few turns of each other, and it made a good story.

    InvisibleMan.jpg

    EnemyRubble.jpg

    InvisibleMan.jpg.d1537a0a68e7fc5c5edef8e

    EnemyRubble.jpg.a394474f54f2d3ce1ff0521b

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