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Posts posted by MickeyC
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Oh, just to re-check. The buttons are going to be replaced as well with mini-portraits as well?
Could have currently equipped weapon on them too. Would be useful.
ooh that would be good, mini-portraits with an icon showing equipped weapon, that would be a really good help to quickly select a certain soldier without having to scroll or wheel around to find the right one
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Do we have an ETA on when the next build will be released? No rush of course just wondering
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Hippies in tents Chris? Shame on you.
If I see an apple I call it a fridge ... so hippies in tents, must mean "well meaning protestor in small portable shelter" or some such
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Sounds good Chris. Additional AP to turn while kneeling, whether in cover or not, certainly makes sense but will likely be annoying to me. But a realistic tradeoff, losing maneuverable distance to become a smaller target and vice-versa makes a lot of sense
Bummer about the increased work load to implement though
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Nope, we don't have any knockback weapons yet. It's an interesting idea, although we'd have to think carefully about how it would work in-game. Shooting an alien off the roof of a building would be pretty awesome though. I suspect the animations required would be too much trouble though.
Awwwwwww but I wanna shoot the alien off the roof
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Yeah I'll create a subforum for it shortly.
Great thanks Chris
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Yeah vision cone and visual range is now tied to the armours. We implemented that last week, I think...
Excellent
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Don't think that works - regardless of the colour scheme.
hmmm, no not really when seeing them like that. I had been thinking more in terms of an actual "X" however, rather than the block triangles, something more like the "X" that Gauddlike put up earlier in this thread
http://www.goldhawkinteractive.com/forums/attachment.php?attachmentid=25&d=1319364487
not specifically this, but stylised in that fashion
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Burnination? Of the Nation? the Alienation?
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No problemo, I shall await the input of our Glorious Leader
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Yep, this was brought up in the old forums and given a thumbs up.
Excellent. I wondered if it had been brought up before
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There are a heck of a lot of Aussies on these forums.
You are not wrong, my friend. A fairly surprising number
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So I was having a run on the pre-order build on the laptop, without my mouse connected up so just using the mouse pad and wanted to change the running speed. My mouse pad is temperamental and at that moment didn't want to move so I could change the speed.
Now in some games the numeric keys 0 (pause), 1 (slow), 2 (normal), 3 (fast) etc are often used as an additional way to control the passage of time, just to test it out I hit "1" and no change.
So I thought I'd throw it up as a suggestion of a potentially useful addition and see what other thoughts there may be.
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Chris and Sathra: I know there isn't going to be a separate pre-orderer private forum for bugs and such anymore, but just wondering where you want us putting anything that does come up. I ask as on a playthrough (B7.5) just the other day I had the same issue as:
Noticed a strange one when you lose a soldier to reaction fire from an alien.The soldier doesn't actually die but instead stays standing in their last animation when they were killed.
back at http://xenonauts.com/forum/topic?id=1028
So I wondered how you wanted us to put things up from here on?
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Ok I'm no good with artwork myself but a couple of ideas:
Something like this but having the Goldhawk in the middle and "Xenonauts ... (insert additional text here)", the additional being either the motto that is decided on or other.
Other thought is just to go something simple with a layout like:
But having the symbol being a stylised "X" and the text just Xenonauts and obviously changing the colour shceme to match the game.
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Send your men into a crash site with a water pistol full of fuel and a matchbox and I don't think they will thank you.
Perhaps not, but if they came through unscathed with an empty pistol and one match left to light the cigar at the end of the mission, they would be pretty badass
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Fixed it for ya.
Point taken ...
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Hunting a terrified and screaming alien through a burning jungle ... sounds familiar to the LPers I'm sure.
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yep that seems fair enough, tieing it to a specific style of armour rather than a particular item. sounds good
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At the VERY least I think the landing craft should have lights fit on it that point out in the direction of the doors. So one on either side and one or two at the main doors. These project outwards somewhat giving a slight cone of light protruding in three directions from the ship. They are automatically on at night and not visible during daylight. Not only would it look cool but it would also help the annoying moments when you step out of your ship and are mown down by an alien you have no chance of seeing.
Now this idea I like, it always stuck me as a bit silly that there was nothing like this. At the least you'd expect the interior lights would illuminate an area immediately outside. But it makes sense that there would be external lights that would give some greater area of illumination around the Chinook. I would think to maintain a certain balance and a reasonable level of uncertainty and risk that only having a cone of light directly onto the direct debarkation zone would be ok. So as Tweaked says, maybe 2 main lights illuminating the back, and only 1 light at each side exit, but at a lesser level of illumination
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What about some of the Xenonauts rank badges? They could work, no?
Rank badges is an idea, though I do like a few of the emblems with wings Gazz has done up
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Heh, This got brought up in the old forums. Got answered there too.
All hail the encyclopedaic knowledge and seemingly photographic memory, or just awesome serach skills, of the mighty moderator Sathra!!!
And that last of yours Beagle, that would work for me, but clearly not going to happen - unless Chris suddenly changes his mind
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Nothing wrong with Chryssalid bait, it's actually quite tasty
anyway, Cobra Cobra, Cobra, Cobra Cobra. just saying
Flamethrower Mechanics
in Xenonauts General Discussion
Posted
oh my word! What a fun little discussion has been had while I was at work. Am loving the flammable/burnable distinction and also the fuel value ideas, certainly could lead to some very interesting issues when trying to navigate a battlefield, particularly if a fire is 'racing' towards some accidentally discarded heavy explosives ... I'm looking at you Sathra ...
But yes would be very interesting if a spreading fire could set of secondary explosions, and for realism's sake, let's say that this would include certain map items and not just explosives brought onto the map by one side or the other, much fun much fun much fun!