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  1. Name: lcevin

    Specialty: Rifleman the support that hold up any great team!

    Backstory: Xenonauts came across Kevin after a sebilian landing party interrupted his family's dinner. Local forces arrived on the scene an hour later and saw rubble sebilian corpses. He claims that he killed them all with the same butter knife he killed many a pancakes with but the plasma pistol burns on the corpses say otherwise.......

  2. If you want to get technical, he does have weapons onboard. Couple of rifles, some grenades, maybe a rocket launcher....

    and 8-14 people to fire them. Lets make it happen. 1% win for transports. I would like to say that they fought the good fight, and the xeno menace left them alone.... But pris-----Earth is not some fairy tale world.

  3. We all have that one mission that went horribly wrong. Lets share them to show our insanity.

    For me this mission was a landing ship mission and I sent my best men kitted out with lasers and grenades. The mission starts and I send out the guys in a ring around the dropship. All hell promptly breaks loose after. First 2 androns appear out of nowhere and soak up all the reaction fire. I think ok I can handle these two. Then I lose two guys that were still in the chinook to that damnable explosive weapon another one hiding in a building had. Then I see I shit you not 6 more androns and 2 harridans come out to play then my turn starts. I thought about fleeing. Then I in my infinite wisdom decided against it. I ended up firing a scatter laser into a bundle of them and then went shit because I remembered they can't be suppressed. Then I sent both shotgunners forward to melt face. They both collectively got one andron. I ended up focusing all my riflemen on the harridans in the distance. I don't remember what make the harridans special so I took both of them out after reaction fire takes another one of my guys. (i have 5 guys left btw) Then I pass the turn and an andron calmly walks up to my troop with the scatter laser hits him 3 himes 80 damages each killing him and the tile underneath him.... 4 guys left and one only has a riot shield and a stun baton. Luckily 3 of them clumped together and my alienum grenades took care of two of them. The last one broke the shield the shield troop had. During the alien turn the one in front of the shield guy move triggering reaction fire and dies. So with my 3 remaining guys I decide not to retreat because how many more androns would be left!!! I surround the building containing the andron with the explosive thing and sent my guy witht eh stun baton in to soak up damage. The andron blew himself up and left my dude with 20 hp. (turns out wolf armour was a great investment) So I take a turn to heal up everyone and then send the two with guns into the landing ship. Looks empty good sign. Next turn 2 androns come down and a harridan. I realize my soldier with the stun baton can pick up a weapon from the dead. I send him with a scatter laser towards the ship. Meanwhile the two in the ship already are having a firefight with the 3 aliens in there killing one andron and suppressing the harridan. Next turn the andron walks up to the closet guy kills him and walks close to the teleporter. Scatter laser guy takes out the harridan using the last of his ammo and the riflemen kill the andron. Then I took the next turn to heal them up each had little hp then. Get to the second floor get to the doors and wait till next turn. Send both guys in. After seeing the one final andron the rifleman opens fire and reaction fire kills him. The hero with the baton had picked up a plasma rifle and ended the mission after killing the andron. The rifleman survived but spent the next month in the hospital. The hero with the baton was scarred for life and the commander lost all his captains.

    What did I learn form this mission you ask.

    1. Androns are douches :l

    2. Retreating is sometimes the best option.

    So anyone else got any funny stories?

  4. So playing xcom enemy within I really used that feature a lot constantly rotating out troops for one reason or another this feature made it easy to send my guys out as well equipped as possible. (we will ignore the chrysalid bait I brought along)

    I noticed that when my assault guy became infirm his armour was gone. I believe I had him equipped with jackle armour. Is this a mechanic in play?

    Can it put in as I imagine soldier management gets more hectic as you get more solders and more supplies.

  5. Hey der developmental team!

    You guys are awesome! I light off remembering mean nasty forumites and one ill fated trip to the steam forums. I have decided to create a thread where we heap praise upon the development team!

    Begin heaping!

    GJ I am seeing so much improvement in the ai and are downright terrified for when they are complete!

    Chris you have personality and keep up the marvelous things you do!

    I know I missed people but sleep is depriving me of stuff. So... Your turn!

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