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RussischerZar

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Posts posted by RussischerZar

  1. Well I remember from the original Xcom game that stun damage was on the same bar as regular damage and if you added both e.g. 100 hp, 50 normal damage, 50 stun damage, the alien (or soldier) would be knocked out.

    Not sure but this seems missing from xenonauts. Maybe even on purpose.

    But yeah, as soon as I develop stun grenades, I use them a LOT. They're much faster in disabling any aliens and usually a lot more "accurate" too. They also give more points in the nation rating.

    The only stupid thing is that Xenonauts apparently can't throw stuff over a plant bucket. >_>

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