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Half-full

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  1. The problem with this is that I'm trying to move away from the traditional "If you see Unit X with weapon Y, and Health < Z; then do A, else B". Essentially, I'm trying to move to a system in which we give the aliens a set of actions that are possible, some way to give a score to each action based on some preference, and let the aliens try to calculate what the best action would be. (Instead of explicitly telling it what to do)

    So you're trying to implement game theory style decision making into the AI? Sounds neat. How far are you planning on going with this and will we be able to modify the A.I. ourselves beyond a simple set of predetermined parameters?

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