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Posts posted by Half-full
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Stun gas seems to cause a CTD if anything is knocked out by it during ''hidden movement".
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The problem with this is that I'm trying to move away from the traditional "If you see Unit X with weapon Y, and Health < Z; then do A, else B". Essentially, I'm trying to move to a system in which we give the aliens a set of actions that are possible, some way to give a score to each action based on some preference, and let the aliens try to calculate what the best action would be. (Instead of explicitly telling it what to do)
So you're trying to implement game theory style decision making into the AI? Sounds neat. How far are you planning on going with this and will we be able to modify the A.I. ourselves beyond a simple set of predetermined parameters?
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
in Completed Game Mods
Posted
Hello, I am having an issue where trying to capture a landed UFO will cause my game to crash. I am using the latest Steam Community Edition branch of the game. Here is a collection of three snippits that show my mod load order and a little of my system information.