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Posts posted by SaintD
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I'm an experienced (but by no means expert) AI coder, so I would like something with some meat on it rather than just knobs to twiddle. That's just my preference. Of course I want to see this game be as mod-able as possible in every aspect.
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What I would really love is a mod-able AI system that would allow people to write plug ins for the AI. Ideally it would be a hook to some popular scripting language. Unlike a real-time game the performance penalty wouldn't really matter.
A few suggestions after playing alpha.
in Xenonauts General Discussion
Posted · Edited by SaintD
Can you slow the MIGs down now? It seems suicidal of the pilot to overshoot a UFO when she is right on it's six and waiting for tone. It also seems fiddly to have to manually turn the aircraft in a quick circle to keep from overshooting and straying into the kill zone.
[edit:] Oh, I just spotted the throttle. That helps a lot. Maybe I should read the manual or something. Gosh those fighters are tough and numerous and it's only the first week. I'm going to run out of fighters at this rate.