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lamhirh

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Posts posted by lamhirh

  1. well atm i am missing ability to supplement budget by production: Original ufo had some stuff that you could sell with nice profit ( laser pistols!) which saved me many times ( i built few bases that were basically radar stations with factory lines pumping me munnies)

    also right now i found that geting second base dont work for me. Cant get enough money to fit real fighting strength there ( especially after first two weeks squadrons of ufo fighter apear, and you need to launch f17 in trios to have chance of them returning safely, not to mention you need to kill those squadrons, as they love to pick on chinooks)

  2. i think that if civvies would stop runing around and could be directed toward the chopper would be good ( civie x squares from our soilders will be shouted upn to get behind them and hide around the chopper. In case of mision fail/ retreat we could also fill the remaining space with civvies for extra points. Xtra cool would be having option to send chopper away with civies, and it would move them lfew klicks away and return in like 10 turns or so( during which you cant retreat)

  3. tested for last 3 hours. CDT while shot ing definitelly happens on 0% shots. also interesting thing: game CDT'ed when local soilder shoot the alien

    Ninja edit:

    0% aliens dont seem to move/react to soilders walking around them.

    Conspiracy thepory: they got killed by locals ( during hidden movement phase) and didnt notice they are dead

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