Jump to content

Lt_Parsons

Members
  • Posts

    159
  • Joined

  • Last visited

Posts posted by Lt_Parsons

  1. Was digging for some factual information on where on the globe are different regions located while researching the possibility of mapping tilesets to real data and found some good links:

    - European commission maps related to world travel times (be sure to check the link for even more maps and data)

    - NASA / Columbia university Socioeconomic Data and Applications Center map collection (tons of maps, even some historical data)

    Might be useful to someone, be it Xen mapping or something entirely else.

  2. Chris, i'm think it would be better to use this system:

    xml where data looks kinda like:

    <urop color = "FF0000">

    <tileset name = "here goes tilesat name e.g. industrial" chance = "">

    <tileset same here>

    </urop>

    and file where corresponding color selects corresponding data

    If such system - reading list of tilesets/colors from file instead of hardcoded list - would be implemented, i know i'll be a happy modder.

    It was suggested a long time ago (i know because one of such suggestions was mine and i don't think i was first), and there were numerous attempts and suggestions at making forest and jungle map sets, but to no actual result.

    (Yes, i know, development is complete, only bugfixes from now on, but one can dream, right?)

  3. On one of the two tileset masks border between tile colors in Africa is partially gradient, mixing color into ones not mentioned on tileset guide pic, maybe that is what causing it.

    I have already fixed one mask bug where there were arctic tiles near the equator regions, also fixed this strange gradient. Post and archive is here.

    If you have the save before landing on said mission, you can check if it loads farm with these fixed masks.

  4. @Sandyxx - Yeah, you are right about the scale.

    Inverse cinematics and automatic approximation - also yes, but then again, any algorithm would need some tweaking.

    By syncing to surroundings i meant tweaking animation to not clip to the world objects and to interact with them properly. Part of it is approximation algorithms, part physics, part some other deep magic.

    Not saying that redrawing sprites isn't hard - after some Xen modding attempts hate them with passion myself.

    My point was - even if it is 3d magic, doing said magic is a lot of work too =)

    Maybe less overall and less boring work then 2d spriting, but definitely more complex if you go further then simple model with textures.

  5. No need to rename anything - it's a command line utility, you just type the command and it runs bat file with parameters.

    Forget to mention in description that it is command line, sorry.

    Edit: Or you can just copy the .bat file and edit "%1 %2" to any parameters you need and then just run it.

  6. Sure.

    If archive is in the same folder as packer command would be:

    xen_unpack GC_UnitsXML.pfp

    Or if you want to unpack to different folder (e:\xenonauts units\ for example):

    xen_unpack GC_UnitsXML.pfp "e:\xenonauts units\"

    And example with full path to the game:

    xen_unpack e:\Steam\steamapps\common\Xenonauts\assets\GC_UnitsXML.pfp "e:\xenonauts units\"

    Quotation marks are needed only if path contains spaces.

    P.s. If you have any suggestions how to rephrase the instructions more clearly, i'll be glad to do so.

  7. Congratulations!

    Watching how this game develops over time has led me to understand just how much hard work game develop actually is, understanding that no previous occasional modding experience and reading of random devlogs managed to provide.

    So thanks for the good game and for the interesting journey.

  8. Sound like a serious enough bug then.

    Don't know if Chris and co. would fix it at this point though.

    At least some incendiary armor for aliens will fix it in that case, but heavily nerf explosives in the same time - they are incendiary too. And if you change that, then explosives wouldn't do increased damage to structures.

  9. That means that if there is fire on the inside of a UFO, then it basically stays there until you get inside the UFO. In turn, this means that basically anywhere the aliens move inside the UFO, they will walk into fire and quickly die.

    Are you sure that aliens ai would allow them to burn inside instead of avoiding fire and walking them out?

  10. You can try to pinpoint what files game tries to access when it stops responding - there is very good monitoring utility for that, Process Monitor.

    By default it monitors everything that is happening on your system right now, so you will need to set filter for Xenonauts, then launch the game and look at log when it stops responding.

    Don't know if it really be helpful and shows something useful, but does not hurt to try if you have time.

  11. Another thing that has not been suggested yet - look at your soldiers stats and equip them to their strengths.

    I.e. machinegun is heavy, soldiers without sufficient strength will have less accuracy and room to move with it. Assaults and scouts need good health and tu's to be able to move closer to aliens and live past accidental reaction shots. Grenadiers need strength to throw grenades further, etc.

    Also you can rearrange soldier position in the dropship - move scouts/assaults/riflemen closer to exits so they can freely move first. This can save a few tu's at mission beginning. May be not really necessary for several first missions, but later at times will be really helpful.

  12. As an alternative to specialized screen capturing programs, i have used Open Broadcaster Software a few times.

    It is mainly for streaming, but can write captured video directly to disk instead.

    Obviously on the fly compressed video will be of somewhat lower quality when compared to Fraps recordings, but it's free, easy enough to use and you can record only parts of screen that you need.

    As for video compressors, cant recommend MeGUI enough. Slightly on the complex side, but very powerful toolset.

×
×
  • Create New...