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asdfcyber

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Posts posted by asdfcyber

  1. The game does not let me fire a stun gun at a reaper. Is that on purpose? I couldn't find anything about it on this forum and it seems strange to not allow this, so I think it's a bug but I'm not sure. If they are immune to stun damage I'd assume the game would just show 0 stun damage.

    image.thumb.png.00fbc0a70e113c9d65cf366733821c08.png

    Reapers also cannot be suppressed with flashbangs, but that might be a bit more intentional (it would be nice if it said something like 'resist' instead of leaving the player to wonder what happened).

     

    Edit: this might be a stun gun bug instead of a reaper bug, because I can't fire it at the mentarch either (and other test subjects were not available)

    quick-84.json

  2. I just had it happen again when manually saving. I had been playing for a few hours this time. In case it is related: there are over 300+ saves in my current campaign, but the last manual save worked fine at over 270-ish saves which is already more than the ~250 I had when this first occurred.

     

    On 12/20/2022 at 9:20 PM, Chris said:

    Anyway, another possibility for the crash might be some kind of memory leak.

     I have observed the memory leak as described here:

    But I have not yet tested if (manually) saving increases memory usage or if the issue only happens at high memory usage.

  3. The save at the start of the next turn has the same problem. The save before that is a quicksave, which doesn't want to load because of this issue:

    The save at the end of turn three was able to load. It is probably worth reiterating that all my recent bug reports are not on the converted v25.2 campaign but on a new v25.3 one.

    auto_groundcombat_turn_4_start-206.json quick-67.json

  4. So I drove the MARS through the door and noticed this:

    image.thumb.png.8df0789c6e508568382b1b3c98e460e4.png

    This can be reliably reproduced by loading the included save and driving the MARS one tile forward. The reticle appears to shift further when moving the camera or alt-tabbing, but always in the same direction. It is possible for it to move entirely off-screen. When holding control it appears as normal, except when hovering over the sentry.

     

    auto_groundcombat_turn_6_start-184.json

  5. Still no clue how to reproduce it, but this save can't be loaded even if I click it or click another one first. The load save button is not disabled this time though.

    image.thumb.png.7db19f13d3e36a7968ef9ae9b0639b46.png

    This is in a new v25.3 campaign. There are a couple of NRE's in the log regarding

    Xenonauts.Common.UI.Elements.AbstractSaveLoadMenuElement.SetSelectedSaveGameRow

    (how do I do inline code here? <code>like this?</code> `or this`?)

    output_nosaveload.log

  6. I just had it hang at 79% as well for over ten minutes after which I force quit the still responsive game (the dots below the loading bar were still changing). I have an SSD but I don't think it's relevant considering the logs show a couple of exceptions about loading a wraith corpse. Which is interesting, because this is the second mission in the campaign and wraiths won't be showing up for a while. After restarting the game the save loaded fine again.

    output_loadhanging.log quick-12.json

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