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Kaguya

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Posts posted by Kaguya

  1. I haven't looked at the current editor yet but I have no doubt it's far easier to use than the ones that came with games I've worked with in the past. I'm not concerned with a lack of maps because if there aren't enough to suit me while playing I'll make them myself and upload them as well.

    You probably should take a look at them first, then. ;)

    The level editor is "decent", but the submap editor is something else entirely.

  2. Retrieving information could easily be 'prevent aliens from getting their hands on information' to be more themey. Have them tucked in some building and the 'nauts could burn them or something.

    Landmark could be a key infrastructural building. Like a hospital with lots of civilians inside. Or a backup generator attached to the said hospital. Certain types of factories could also be really important, like weapons/munitions factories. Or oil refineries/silos. And power plants.

  3. Another thing I noticed is that we can get the laser weapons and advanced armor really early in the game (too quickly)... I mean, it should take longer to get better equipment.

    Compared to the "original", not really. Lasers could be researched right away in EU (it wasn't impossible to have troops with Laser Rifles before downing your first UFO), and the armor required only Alien Alloys to be researched (which you got from the first downed UFO). There's a lot of hoops to jump through in Xeno, and even then the manufacturing times (5½ days for a single precision laser+battery with 10 engineers in Xeno) are twice as long.

    Researching the actual items is bit too fast, tho. The 10 scientists can churn out all the projects rather quick.

    But thenagain, it's an alpha that hasn't been balanced ~at all yet.

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