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Kaguya

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Posts posted by Kaguya

  1. So, I'll say it again since everyone just skipped my post:

    How a super hot plasma shot will cause a wound to bleed? Cause it would cauterize the wound immediately.

    While more "realistic", it'd make no sense to implement, since all alien weapons are plasma based.

    Maybe it leaves an acidic residue that reopens the wounds. Maybe it's just a critical non-lethal hit to a vital spot that will kill the trooper unless addressed quickly. Doesn't really matter. :P

    Also, how about making "dead" troopers "healable" with medkits? They currently have a chance to survive the mission if they don't take too much damage. Keep that system, but make the resuscitation chance drop each passing turn, until another soldier drops by the 'stabilize' them. They'd still remain out of the combat, but would add to the game, IMO. "Soldier A has collapsed!", now do you risk more guys to stabilize him right away, or clear the area first, or just leave him rot :P

  2. I'm not sure what the issue is. The only ships really affected by this are the Scouts. The smallest scout can be dispatched by a single F-17 no problems. The two sidewinders will leave it at 90%, and the cannon doesn't deal enough damage to blow it up.

    The bit larger scout is left at 90% with 4 sidewinders, so a pair of F-17s can take it out no problem (as long as you roll on their torpedoes!)

    IMO the Xenonauts air combat already is cumbersome enough without adding even more hassle to deal with into it, so I'd rather not complicate it even more, personally. I just wanna make my soldiers pew pew pew, not play MR RADAR PLANE-COMMANDER 3000 half the time (esp. the way the things currently are with most of the air combats being rubbish Fighter-cleanups)

  3. why 16GB? i didn't see much reason for more than 4GB myself.

    4GB is the absolute minimum I would put in a new machine these days, and were I to set up one now, I'd go for atleast 8GB myself -- 4GB isn't sufficient with multitasking and/or high resolution texture packs for games like Skyrim or Fallout 3/NV. RAM is pretty cheap anyways ($120 for 16GB? Don't have to go very far back when that barely got you 4GB).

    16GB certainly is an overkill now, but there are uses for it too (virtual machines, heavy video/image editing). Also, making a RAMdrive out of the half of it would be pretty nifty too for games that cache heavily (like SWTOR).

  4. It's funny, but when Alliance was being touted about, all I read at the time was "AWESOME!!111!!!". Now they're actually going to release an xcom FPS it's all "O NOES!!!111!!". I wonder what would happen if they decided to remake TFTD and Interceptor? (esepcially if they gave Interceptor over to say, Volition.)

    But they aren't actually releasing an XCOM FPS. They are releasing an FPS where you play as an FBI guy shooting at geometric shapes. It just is named XCOM for whatever the reason. :P

  5. And I think that manufactured goods should provide a minor profit.

    Just tiny, tiny one. :)

    If it's just a tiny, just build tons of workshops and hire tons of engineers. If it's profitable, the tiny profit quickly grows up.

    Added bonus is getting things you need built insanely fast. When you don't have things you need for yourself, you can start churning out even that tiny profit stuff since it'd pay for the engineers and workshop maintenance and some more on top.

    When you can't manufacture stuff for profit, you need to balance your finances other ways. Currently it's pretty much not overspending your monthly allowance. :P

  6. Kaguya: Why is the Xenonauts system not acceptable? Sure there are only three maps around for now, but more are on the way, and probably more submaps with it. I'm pretty fond of the system, and I do think it'll make the maps feel less tedious (hell, I've not gotten tired of the three ones in the KS demo yet).

    Keyword being if it stays the way it is. If they'd seriously sail to release with just the maps it currently had, it'd be really terrible. No way that'll happen, but as it is, it's not much.

  7. As for XCOM Enemy Unkown, I dunno. Wasn't there talk about ditching certain stuff from the original? Limited to a single base, smaller squads, no soldier inventory?

    Or am I just spurting nonsense?

    They are streamlining it a lot, yes. There won't be time units (you get 2 "actions", move+shoot or move+move, think there were also special actions depending on the soldiers class (Assault/Support/Sniper/Heavy weapons) etc), limited to 6 soldiers on the field (start with 4), no ammo, not grid based.

    It's a whole lot different. Still seems quite good, tho. Nothing stopping from playing both Xeno and the new game.

  8. There's no decent looking tileset, plus they all seem to make names have trees on them. So no. :P

    Anyways, giving UFO:AI another try. Probably won't amount to much since EU remains the best game of it's type (for now, Xeno looks and feels promising tho). Stupid nostalgia goggles :b

  9. Also Kaguya, is you forgive Xenonauts for being alpha, then why is UFO: AI garbage for being beta and open source development? :P

    I'd mostly blame the Quake II-era 3D graphics. Unless they have some serious overhaul coming to that, it'll remain garbage :P

    (granted, I haven't played it in quite a while, but I don't recall particularily liking it. Going with the awkward-era 3D graphics certainly didn't help.)

  10. I actually like the current system. It keeps the maps somewhat similar while still mixing things up. Sure, the UFO will always be in the same place and the LZ looks the same, but it's not UFO: Alien Invasion where the aliens always spawn at the same place and the maps are exactly the same.

    Xenonauts - 1

    UFO: AI - 0

    EDIT: What I said might well change come more submaps, but even so it has the Racoon Stamp of Approval :cool:

    Just because it's better than absolute garbage doesn't make it acceptable. It's an alpha, so I'm okay with it, but if it would stay in the shape it is in (which it certainly wont), I'd withdraw my pledge real fast :P

  11. In short, this game is up against a much bigger studio and some very smart guys, who appear to be on track for doing it up RIGHT out of extreme miracles of god. So this game needs to set itself apart ASAP!

    I'm not entirely sure how exactly Xenonauts is going against XCOM.. Xeno is a much more faithful to EU, while XCOM is going to a very different direction. It's already set itself apart by that alone.

    Not to say XCOM is going to be bad or anything, but they are mechanically very different, and there is room for the both of them in the world.

  12. I wonder why Chris wants $200k to make female soldiers available...especially when animation will be the same. Oracle1990 take from Chris $2k and make female characters:P

    Because the quality is vastly inferior to what their artists will be able to whip out? No offense to Oracle of course, but in their current shape, they don't match the existing art at all. These go just fine as a mod, but as an official part of the game, not really. Not without having them painted over to match the existing style, anyways.

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