I guess I might be a little too late to the party to make feature suggestions at this stage, but anyway: what I found added even more tactical options to Jagged Alliance 2 (not sure if this existed in the vanilla game or was added by a fan patch, but I think it was part of the base game) and would perfectly work in Xenonauts too are those mechanics:
a third stance besides standing and crouched - proned (better protection and aim, extra movement points spent)
the possibility to move while keeping the stance (i.e. crouched and proned, which costs more movement points but preserves the benefits of the stance)
the possibility to move backwards/sidewards while keeping the same facing
Xenonauts 2: Ground Combat
in Xenonauts-2 Features
Posted · Edited by Tronski
grammar
I guess I might be a little too late to the party to make feature suggestions at this stage, but anyway: what I found added even more tactical options to Jagged Alliance 2 (not sure if this existed in the vanilla game or was added by a fan patch, but I think it was part of the base game) and would perfectly work in Xenonauts too are those mechanics:
Maybe those things could be something for later.