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Hexive

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Posts posted by Hexive

  1. Love the ideas, however one stands out to me that raises some concern.

    Part of the fun of X-COM/Xenonauts to me has always been my attachment to certain soldiers (and their inevitable demises at the hands of a slightly incompetent commander).

    The system you suggest of putting a hard cap on soldier progression in stats would trouble me greatly, as it would mean some soldiers would be guaranteed to be incompetent later-game. I wouldn't mind making it harder to grow as they get further from their original values, but it would be nice to have the reward of keeping soldiers alive and going on more than just the required missions stay in the game.

    All in all, hard cap would really affect the experience for me, but I could see how the other system you suggested where it gets harder to improve skills as they go further from their original values could be interesting(hopefully not being so restrictive that some soldiers are screwed from ever having perfect stats anyway if they start a little lower).

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