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Sitesy

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Posts posted by Sitesy

  1. Appears to be fixed, V1.3.

    I've done 2 run-throughs one normal gameplay and one just focusing on producing laser rifle, both had infinite laser batteries and autoloaded the clip although infinite symbol does disappear after moving ammo across to soldier.

    2039443255_Xenonauts211_12_20187_43_11PM(2).thumb.png.a1cd2a97ee723f3e612db41d664867d1.png

    Apart from the symbol seems to be fixed, Thanks Chris!

  2. First Tactical Mission (Probe) I had issues with stun grenade: 1. Could not switch grenades had to move all other grenades to backpack to select gas.(Had same issue with taser rounds.) 2.Gas animation disappeared when rotating the map became impossible to tell which tiles where affected.(didn't get a screen cap) 3. Knocked out Psyon Engineer remained as active enemy (indirect sight) mission would not end, I used C4 on the tile where unit was and blast killed it ending the round.(also no screen cap) 4. Stunned Xenonauts appear in base storage as recovered loot, as did captured Engineer even though he died.

    922557099_Xenonauts230_11_20181_16_40PM.thumb.png.f72016658c9017b9ae08ec6a6fffda73.png

    Geoscape: Skyranger wont land when on slowest speed it keeps keeps going back and forth, does land on faster speeds.

    Armory: Laser Rifle only has 1 Laser Battery rather than an infinite source.

    Xenonauts_2_30_11_2018_1_20_49_PM.thumb.png.ee390e9f39f38775b2af81cb0220cf68.pngXenonauts_2_30_11_2018_1_20_59_PM.thumb.png.caece357d7173404406f691ffb163999.png

    Second Tactical Mission (Scout): CTD after loading screen.

    Aerial Combat: Condor damaged in first Aerial Combat was repaired but red damage indicator reappeared in second Aerial Combat even though health 100%. (sorry don't have a screen cap)

    On a side note I do have to say how much I enjoyed aliens creeping up my blind spots in the jungle biome, it felt like predator...

     

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