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Posts posted by Bibidibop
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Rather than naming the soldiers' roles, I was actually hoping this was about pre-defined combat loads.
My *place specialty here* is definitely going to die frequently, and I'll find someone who is a close match, stat wise, eventually. Why not have it so I can name an arbitrary number of combat loads so I can just apply them as I need to. A pull down list of saved, user defined, combat loads could be added to the personnel window.
The reasoning behind adding the loads to the personnel window is that window has the best soldier information organization. To be able to organize them, and load them without taking my eyes off that info would be invaluable. That is more so than the ability to go straight to the load out screen by double clicking a soldier name in the personnel window. Not that that is any less useful.
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That did it Chris. I found the link in the email, and that put the game in my Desura account.
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Does this mean the new build is out already? Desura says the following.
"It appears you do not have a copy of Xenonauts on your Bibidibop account. You can purchase a copy of Xenonauts for your account, via the links on the right.Once you have activated a copy via Desura, you will be able to return here and send your account details to the official developers. Thanks for your support." -
Everyone forgets the AK-74, which is more likely to be carried by the game's time, and has a round, and accuracy, closer to the M-16.
Rather than the M-16 or AK-74, I would have liked to see an experimental British gun used, using a non-NATO intermediate round.
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This was exactly the question I was wondering about, I'm glad it was an easy thread to find.
Alien Equipment descriptions
in Xenonauts General Discussion
Posted
I like Patupi's idea. At first I thought it was not worth while, but I can see it as a little bit of flavor that might be enjoyable.
In the game, the way I envision this working is, a soldier finds a particular alien weapon for the first time, and it gets named very generically, as Patupi proposed. Once you get back to base, it is going to pick up a nick name immediately, but it will also pick up a military designation. That, Alien Pistol, can become the XN-P01 (Xeno Pistol 1) "Pocket Rocket". Researching the weapon can expand the code name by describing what the weapon fires. That XN-P01, may gain a XN-P01-P for plasma, or XN-P01-L for laser. That in turn can lead to an XMP-1 (Experimental Pistol Model 1), which would lead to the production version, the M-1. Something like that; it can be either more or less confusing as desired.