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argybarby

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Posts posted by argybarby

  1. On 2/27/2018 at 7:41 PM, desertoth said:

    The mod adds a UFO named "Drone Carrier". What would I have to change in the xml or save files either to gift myself a Drone Carrier Datacore, or else to change the schedule of their appearance in waves? 

     

    I've been struggling with this mod on and off for a few months. I can't get to the final research to send a team to the Dreadnought and complete the game. The problem is, I'm missing just one datacore, for the Drone Carrier. I've tested it out reloading a save just before a wave and tallying the types and numbers of craft, and it seems to be the case that the Drone Carrier is the only UFO that no longer appears in the late game. I see plenty of "Drone Attack Frigate", the upgraded version of the Drone Carrier, but I suppose when the latter were around I always shot them down over water. 

    So I need to cheat my way around this. 

    Hey so I had this same problem!  Charon117 on r/Xenonauts pointed me to the solution.  You can change the requirement for any research to alien alloy, then sell one to trigger it.

    Here is how to fix this specifically: find the file researches.xml in Xenonauts\assests\mods\Xenonauts X-pansion Pack\ Open with notepad++

    Line 545 Change "Researches.PrepareOperationEndgame" to "Items.Alienalloys"

    Then start the game and sell an alloy.

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