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slip

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Posts posted by slip

  1. Quote

    What you are writing is very confusing. Escorts of UFOs dont independently shoot down chinooks, if you get attacked the main UFO attacks.
    Ofcourse you have the option to shoot down the escort before the main UFO lands, just engage in an airfight and shoot the escort down.

    Yeah sorry hard to explain this clearly. so this is what happen:

    I send a chinook to a landed ufo but before that he was escorted by a fighter who appear who landed with him. Just after finished the mission a fighter just pop out of nowhere on my chinook and shoot him down killing most of my mens. ( escortrampage.sav on my previous post)

    I don't know if it's the one who were escorting or if i'am just a bad luck brian.

    Should have just ignored the landed ufo? (killing an escorted ufo at start is near impossible)

     

    Thanks!

     

  2. Hello

    -do you need some  help for a french translation eventually?

    -IA of the civils have strange behavior. I don't think it's a good idea to just sit in front of the ufo door.  (Save 1)

    -An ufo  interceptor pop just after a i cleaned a landed UFO and systematically kill my precious chinook, look like it was an escort i dunno if it's intended for now i think we can say "GG" after only 2 fights.  If it's intended can we have an option to kill "landed" ufo interceptor before sending our chinook ? (Save 2)

    -Talking about realism, don't know if it's have been proposed before, can we start the game with some binoculars to increase detection range? (Maybe at the cost of an action or you must equip them in secondary slot)

    Thanks for this mod, just at the start for the moment but look like promising.

     

    idiotcivil.sav

    escortrampage.sav

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