Jump to content

Game_tester

Members
  • Posts

    143
  • Joined

  • Last visited

Posts posted by Game_tester

  1. well the best way to get money would be to wait until xcom:eu comes out. odds are that plenty of people won't be happy and will start looking for a game truer to the original xcom. just look at grim dawn and the demand to preorder. grim dawn finished shortly after diablo 3 came out, and there was a pretty big surge of income as a result of diablo 3 issues, both long term issues and short term issues. plaenty of people are stilll falling off of the diablo 3 band wagon and turning to grim dawn, which lacks preorder ability at the moment. had the timing all worked out, xenonauts would have had its kickstarter happen so that it caught all of the dissappointed fans of xcom:eu. throwing bad press about xcom:eu just turns away people, and thus it is all a timing issue.

    seeing the guy behind the wall are on the to do list, not sure about the other two. climbing and multitile overlay's are pretty good ideas. the multitile overlay is an easy way of making the maps look better, so i would imagine that chris would be interested if he isn't already. the climbing might be harder due to balance and animation bloat, though it would be a functional addition which is always nice.

    Thanks !

    :rolleyes:

  2. look game tester has a decent point in that it should be better than those that have come before it. the only problem with his argument is that he lacked any sort of predecessor. i think we all have played plenty of xcom remakes/reimaginings over the years to know what xenonauts will be compared against. there are probably many people from similar games like JA2 that were unhappy with the current official iterations of the game that will be looking at xenonauts to see if they will like it, so there will be some comparison to xcom like games as well.

    if we can, in a respectful manner, point out the reasons as to why one type of game used one type of mechanic instead of xenonauts' mechanic, then perhaps they will understand the differences in the styles of games, and hopefully enjoy xenonauts better.

    What about this ideas .. ?

    Some ideas for engine -

    1f76a57272c77dbf585a3c75f4d60b89.jpeg 4f570ac659ab64770c74ed23b2c26965.jpeg 10f032fb587abb547ba3aef248c60fa0.jpeg 3f8cd3db04ac806c6d862784a846d8fb.jpeg 77af26a819ad9561ade1f92e46d1fef6.jpeg 2c4fbe697a41ddb9f1ddc1f29b22e152.jpeg a9453ed9a25c1ce9e879ae90eb9d531b.jpeg a534c475c3cb3eb0ef5f192dc3ddd8dd.jpeg

  3. Some new ideas for game ... -

    1.) Peek around the corner

    (Looking out around the corner wall)

    1b) Throwing a grenade around the corner,

    with NO looking out around the corner.

    2.) Use Ja2 system for movement.

    Run, go, go-squatting, crawling.

    lie on the floor function - for snipers.

    go-squatting - this function is very necessary,

    because without - covers have no meaning when moving.

    (when aliens shooting in you)

    (on\off - silent mode for movement)

    3.) Open doors not completely function - 25% \ 50% \ 100%

    (look into the room through doorway)

    4.) Setting traps on the door

    (such as grenade, c4)

    alien open door and Booomm ! :)

    - aliens can make it too !

    4b) Closed doors - which you need to crack.

    (like in ja2)

    5.) Shot in the head, if there is a skill - sniper.

    - aliens can make it too !

    6.) Setting grenades as a trap, if solder have exploser skill.

    - aliens can make it too !

    7.) Strafe left\right, go back.

    (Ja2 system of movement)

    8.) Traces of blood when the object has a wound.

    (red, green, blue, orange or black as oil, if alien is a mechanical)

    9.) "Large avatars" view of all team.

    (ja2 interface)

    10.) Add visual liveliness, - add to the background -

    cats, dogs, birds, - cows in the fields, goats, sheeps and other livestock.

    :)

    11.) Make an animated trees and bushes.

    12.) Ability to mine the way - if the coating allows.

    (laying of mines) - aliens can make it too !

    13.) Hotkeys such as ctrl+s \ ctrl+l - fast loading\saving.

    14.) Add animation when a soldier is idle ...

    (as in ja2)

    15.) Add Value stamina (energy) as was at X-com & is in ja2 game,

    so when you run - stamina go down, if a soldier is overloaded - stamina go down.

    If breathing gas or smoke - stamina go down.

    15b.) gas masks.

    16.) Ability crush(kill) the alien with machine\tank.

    ----------

    Some ideas for engine -

    1f76a57272c77dbf585a3c75f4d60b89.jpeg 4f570ac659ab64770c74ed23b2c26965.jpeg 10f032fb587abb547ba3aef248c60fa0.jpeg 3f8cd3db04ac806c6d862784a846d8fb.jpeg 77af26a819ad9561ade1f92e46d1fef6.jpeg 2c4fbe697a41ddb9f1ddc1f29b22e152.jpeg a9453ed9a25c1ce9e879ae90eb9d531b.jpeg a534c475c3cb3eb0ef5f192dc3ddd8dd.jpeg

  4. Some new ideas for game ... -

    1.) Peek around the corner

    (Looking out around the corner wall)

    1b) Throwing a grenade around the corner,

    with NO looking out around the corner.

    2.) Use Ja2 system for movement.

    Run, go, go-squatting, crawling.

    lie on the floor function - for snipers.

    go-squatting - this function is very necessary,

    because without - covers have no meaning when moving.

    (when aliens shooting in you)

    (on\off - silent mode for movement)

    3.) Open doors not completely function - 25% \ 50% \ 100%

    (look into the room through doorway)

    4.) Setting traps on the door

    (such as grenade, c4)

    alien open door and Booomm ! :)

    - aliens can make it too !

    4b) Closed doors - which you need to crack.

    (like in ja2)

    5.) Shot in the head, if there is a skill - sniper.

    - aliens can make it too !

    6.) Setting grenades as a trap, if solder have exploser skill.

    - aliens can make it too !

    7.) Strafe left\right, go back.

    (Ja2 system of movement)

    8.) Traces of blood when the object has a wound.

    (red, green, blue, orange or black as oil, if alien is a mechanical)

    9.) "Large avatars" view of all team.

    (ja2 interface)

    10.) Add visual liveliness, - add to the background -

    cats, dogs, birds, - cows in the fields, goats, sheeps and other livestock.

    :)

    11.) Make an animated trees and bushes.

    12.) Ability to mine the way - if the coating allows.

    (laying of mines) - aliens can make it too !

    13.) Hotkeys such as ctrl+s \ ctrl+l - fast loading\saving.

    14.) Add animation when a soldier is idle ...

    (as in ja2)

    15.) Add Value stamina (energy) as was at X-com & is in ja2 game,

    so when you run - stamina go down, if a soldier is overloaded - stamina go down.

    If breathing gas or smoke - stamina go down.

    15b.) gas masks.

    16.) Ability crush(kill) the alien with machine\tank.

  5. These are the single troop select cursors.

    Just copy these into the assets/tiles folder after backing up your current versions (in case you want to go back to using them later).

    [ATTACH=CONFIG]445[/ATTACH][ATTACH=CONFIG]446[/ATTACH][ATTACH=CONFIG]447[/ATTACH]

    Very good idea ... some like in ja2 game ...

    Actually, you do have to use them. I've told the coder to add a second selection circle above the head of the unit on mouseover. It'll make selection of units much easier.

    Very good idea !

×
×
  • Create New...