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Posts posted by Game_tester
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That things game really needs ...
any news ?
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well the best way to get money would be to wait until xcom:eu comes out. odds are that plenty of people won't be happy and will start looking for a game truer to the original xcom. just look at grim dawn and the demand to preorder. grim dawn finished shortly after diablo 3 came out, and there was a pretty big surge of income as a result of diablo 3 issues, both long term issues and short term issues. plaenty of people are stilll falling off of the diablo 3 band wagon and turning to grim dawn, which lacks preorder ability at the moment. had the timing all worked out, xenonauts would have had its kickstarter happen so that it caught all of the dissappointed fans of xcom:eu. throwing bad press about xcom:eu just turns away people, and thus it is all a timing issue.
seeing the guy behind the wall are on the to do list, not sure about the other two. climbing and multitile overlay's are pretty good ideas. the multitile overlay is an easy way of making the maps look better, so i would imagine that chris would be interested if he isn't already. the climbing might be harder due to balance and animation bloat, though it would be a functional addition which is always nice.
Thanks !
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look game tester has a decent point in that it should be better than those that have come before it. the only problem with his argument is that he lacked any sort of predecessor. i think we all have played plenty of xcom remakes/reimaginings over the years to know what xenonauts will be compared against. there are probably many people from similar games like JA2 that were unhappy with the current official iterations of the game that will be looking at xenonauts to see if they will like it, so there will be some comparison to xcom like games as well.
if we can, in a respectful manner, point out the reasons as to why one type of game used one type of mechanic instead of xenonauts' mechanic, then perhaps they will understand the differences in the styles of games, and hopefully enjoy xenonauts better.
What about this ideas .. ?
Some ideas for engine -
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Game of 1999 year ...
but current mechanics of Xenonauts is worse than in this game ...
Now 2012 ... form ja2 & 1999 gone 13 years !!!
Game mechanics in Xenonauts must be minimum as here ...
(or better)
[video=youtube;P2T1kKgfh5E]http://www.youtube.com/watch?feature=player_embedded&v=P2T1kKgfh5E#!
[video=youtube;4G0mn_moQ9s]http://www.youtube.com/watch?v=4G0mn_moQ9s&hd=1
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Visible soldiers behind walls are great addition idea and it might not even be too hard to implement?
That was made in diablo & in ja2(1999 !) -
why it can't be in game of 2012 year ?
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PS: it seems like JA2 did eveything right, when it comes to tactical combat game. Shame no other game in this genre never even came close to it's quality.
True !
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Some new ideas for game ... -
1.) Peek around the corner
(Looking out around the corner wall)
1b) Throwing a grenade around the corner,
with NO looking out around the corner.
2.) Use Ja2 system for movement.
Run, go, go-squatting, crawling.
lie on the floor function - for snipers.
go-squatting - this function is very necessary,
because without - covers have no meaning when moving.
(when aliens shooting in you)
(on\off - silent mode for movement)
3.) Open doors not completely function - 25% \ 50% \ 100%
(look into the room through doorway)
4.) Setting traps on the door
(such as grenade, c4)
alien open door and Booomm !
- aliens can make it too !
4b) Closed doors - which you need to crack.
(like in ja2)
5.) Shot in the head, if there is a skill - sniper.
- aliens can make it too !
6.) Setting grenades as a trap, if solder have exploser skill.
- aliens can make it too !
7.) Strafe left\right, go back.
(Ja2 system of movement)
8.) Traces of blood when the object has a wound.
(red, green, blue, orange or black as oil, if alien is a mechanical)
9.) "Large avatars" view of all team.
(ja2 interface)
10.) Add visual liveliness, - add to the background -
cats, dogs, birds, - cows in the fields, goats, sheeps and other livestock.
11.) Make an animated trees and bushes.
12.) Ability to mine the way - if the coating allows.
(laying of mines) - aliens can make it too !
13.) Hotkeys such as ctrl+s \ ctrl+l - fast loading\saving.
14.) Add animation when a soldier is idle ...
(as in ja2)
15.) Add Value stamina (energy) as was at X-com & is in ja2 game,
so when you run - stamina go down, if a soldier is overloaded - stamina go down.
If breathing gas or smoke - stamina go down.
15b.) gas masks.
16.) Ability crush(kill) the alien with machine\tank.
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Some ideas for engine -
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Wow, 1.13 has really improved over the years.
I forgot about the game being real time until one group spots the other. That was sooooooo nice compared to running around looking for that last sectoid in XCOM.
new part -
[video=youtube;P2T1kKgfh5E]http://www.youtube.com/watch?feature=player_embedded&v=P2T1kKgfh5E#!
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Some new ideas for game ... -
1.) Peek around the corner
(Looking out around the corner wall)
1b) Throwing a grenade around the corner,
with NO looking out around the corner.
2.) Use Ja2 system for movement.
Run, go, go-squatting, crawling.
lie on the floor function - for snipers.
go-squatting - this function is very necessary,
because without - covers have no meaning when moving.
(when aliens shooting in you)
(on\off - silent mode for movement)
3.) Open doors not completely function - 25% \ 50% \ 100%
(look into the room through doorway)
4.) Setting traps on the door
(such as grenade, c4)
alien open door and Booomm !
- aliens can make it too !
4b) Closed doors - which you need to crack.
(like in ja2)
5.) Shot in the head, if there is a skill - sniper.
- aliens can make it too !
6.) Setting grenades as a trap, if solder have exploser skill.
- aliens can make it too !
7.) Strafe left\right, go back.
(Ja2 system of movement)
8.) Traces of blood when the object has a wound.
(red, green, blue, orange or black as oil, if alien is a mechanical)
9.) "Large avatars" view of all team.
(ja2 interface)
10.) Add visual liveliness, - add to the background -
cats, dogs, birds, - cows in the fields, goats, sheeps and other livestock.
11.) Make an animated trees and bushes.
12.) Ability to mine the way - if the coating allows.
(laying of mines) - aliens can make it too !
13.) Hotkeys such as ctrl+s \ ctrl+l - fast loading\saving.
14.) Add animation when a soldier is idle ...
(as in ja2)
15.) Add Value stamina (energy) as was at X-com & is in ja2 game,
so when you run - stamina go down, if a soldier is overloaded - stamina go down.
If breathing gas or smoke - stamina go down.
15b.) gas masks.
16.) Ability crush(kill) the alien with machine\tank.
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ja2 have many good ideas, what can be used...
[video=youtube;4G0mn_moQ9s]http://www.youtube.com/watch?v=4G0mn_moQ9s&hd=1
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I like your wishlist Game_tester. And your choice of image host!
Thanks !
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These are the single troop select cursors.
Just copy these into the assets/tiles folder after backing up your current versions (in case you want to go back to using them later).
[ATTACH=CONFIG]445[/ATTACH][ATTACH=CONFIG]446[/ATTACH][ATTACH=CONFIG]447[/ATTACH]
Very good idea ... some like in ja2 game ...
Actually, you do have to use them. I've told the coder to add a second selection circle above the head of the unit on mouseover. It'll make selection of units much easier.Very good idea !
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Good idea ! Add to game text size option ..
And if it possible resolution - 2560*1440(1600) ...
Kickstarter Goes Live!
in Xenonauts-2 Releases & Patch Notes
Posted
any news ?