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Posts posted by Game_tester
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Another update for Xenonauts, again just stability fixes. Two of these were provided by the Community Coder team, so thanks for their contributions here.
Changelog:
- Another fix to an AI hang with the Reapers
- Alien base missions should now load correctly on the Linux version of the game
- Fixed an occasional crash related to the Fury interceptor destroying a UFO with escorts
This update is going out on the Windows / Linux Steam branch. If it goes well, we'll roll it out to the other platforms and on our other distribution services in a few days too.
good news !
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No more burning smoke grenades! Awesome update!
very good !
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super work !!
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IDEA - Аdd to the game animated
trees, palms, shrubs, tall grass ..?
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How about greater diversity in the animation of smoke and fire ?
(more types of animation)
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another idea -
add chunks of flying debris, dust, sand ...
(wind simulation)
it will add "liveliness" to picture ..
*Possible some flags...(or other cloth) - twine on the wind ...
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and of course the hardest part -
idle animation for -
(dream)
1.) solders with all type of armor & weapon...
(as in ja2 game)
2.) for aliens of course ....
3.) for civilians at the end ....
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p.s.
may be open kickstarter project ?
plans for 5k to 50k$ ....
(for example)
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any news ?
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super work !!!
big thanks !
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This is supposed to be fixed in the new release candidate for XCE.
good news !
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I try that ...
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good news !
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thank for work !
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And will you be the one to set those few attributes for all the thousands of objects in the game?
why don't make some auto-script \ program whit auto-set few attributes for all the thousands of objects...
automatic .... not by hands ...
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so .. editor have any size limit for maps on not ?
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maps have any size limits ?
so can I make town where will be about 200-300 civilians and VERY big map ... or Unity have limit on this ?
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good !
it can make more sharp & more saturation to pic ...
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good idea ...
enemy take shield from dead solder for example ...
or they can have energy shield ...
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any news ?
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did you plan use 0.30 HotFix 1 or later EXE for mod ?
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Is this compatible with xnt?
may be ...
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cool work !!
thanks !!!
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Agreed. An option to autosave on the end of turn (disabled by default) would be great.
good idea !
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X:CE 0.33 Release Candidate
in X:CE Release Announcements
Posted
very good idea !!
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