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Lobuno

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Posts posted by Lobuno

  1. The interface lags a lot, i.e. but not limited to: clicking on the different base sections (garage, research, etc) takes too long to load that section, also clicking over the soldiers in the ARMORY takes around 1.5 seconds to load the image/stats every time. It happens all over the time mainly in the geoscape part of the game. Tried to fix changing all visual options without success. It's really a chore.

     

    PS. Game is installed in a Samsung 840 EVO SATA SSD. Can play most AAA 3D games at 60fps without issues.

  2. On 6/6/2023 at 12:13 PM, Dolvich said:

    Ouch. @Lobuno Possible to upload and share your fix? Thanks.

    Edit mod's script/_basebuilt.lua with any text editor, delete everything inside and paste:

     

    Quote

    UnlockKnowledge( "airplane.human.f17" );
    UnlockKnowledge( "airplane.human.chinook" );
    UnlockKnowledge( "AV.XFPAUTOCANNON" );
    UnlockKnowledge( "AV.XFPSIDEWINDER" );
    UnlockKnowledge( "AV.XFPAVALANCHE" );
    UnlockKnowledge( "IcelandIncident" );
    UnlockKnowledge( "weapon.ballistics" );
    UnlockKnowledge( "weapon.heavyballistics" );
    UnlockKnowledge( "armour.basic" );
    UnlockKnowledge( "MedicalCenter" );
    UnlockKnowledge( "RadarArray" );
    UnlockKnowledge( "Hangar" );
    UnlockKnowledge( "LivingQuarters" );
    UnlockKnowledge( "Storeroom" );
    UnlockKnowledge( "Laboratory" );
    UnlockKnowledge( "Workshop" );
    UnlockKnowledge( "Garage" );
    UnlockKnowledge( "DefenceBattery" );
    UnlockKnowledge( "weapon.explosive.BreachingCharge" );
    UnlockResearch( "Researches.AlienInvasion" );

    --StockItemForFirstBase( "Items.Alenium", 300 );
    --StockItemForFirstBase( "Items.Alienalloys", 400 );
    --StockItemForFirstBase( "Items.AlienPowerSource", 1 );
    --StockItemForFirstBase( "weapon.AlienPlasmaRifle", 1 );
    --StockItemForFirstBase( "weapon.AlienPlasmaPistol", 1 );

    --BuildAlienBase( 3853, 1600 );
    --UnlockFinalMission();

    Save and play the game (remember Fire in the Hole must have priority in the load order over the required Xenonauts Fix Pack mod.

     

    (Or just use the attached full mod already fixed, remove the original first)

    Fire in the Hole v3.1 FIXED.7z

    • Like 2
  3. Yeah, I did read something like that in the past, but I do use a lot of tactical save/loading so not an option for me. I'm using Ambience Forest and Sounds of Pain mod for years without issues so I'll stick to those. Thanks anyways...

  4. Downloads seems not to be working, here's a mirror:

    BTW the lua script in this mod BREAKs the one in base game (and in X:CE and also in Xenonauts Fix Pack mod) so several Xenopedia entries won't show (those for base installations). Had to make a fix my self. The file attached is the original untouched Fire in the Hole mod by Kabill downloaded from Steam Workshop:

     

    578645083_FireintheHole(SteamWorkshop)v3_12014_12.06.zip

    • Thanks 1
  5. Sometimes I've been able to spot aliens directly through building or UFO's walls, even from the outside of UFOs.

    So I will try to explain clearly what is going on here:

    - This game is deeply broken.

    - Many game mechanics/features are hidden from the player, and you can't realize how broken the game avtually is. You must dig in the xml files and the game code to see that.

    - Solver is doing a great job fixing a lot of thins in the X:CE mod, but sadly it's not enough, too much of a job for a single individual. New bugs and broken mechanics are still being discovered.

    - The very same developers have stated the game engine is NOT APPROPRIATE for this game, but they realized too late and a lot work was already done.

    Don't take it too harsh and just try to enjoy th game as it is, install some mods, the X:CE, etc... The game will still be broken but you can have some fun, if some situation is just plain wrong, like the one you described just reload the game. Or else quit gaming and play/wait for other games.

     

    Cheers!!

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