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Archipelago

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Posts posted by Archipelago

  1. I'll try to make it as short as possible.

    Sniper rifles are good. The vanilla one looks weak at first, but it have two properties that makes it shine: huge range and being not heavy. My squad was equipped with only sniper rifles and shotguns for ufo breaching until i got some better weapons tech.

    Nextgen sniper rifle is even kinda owerpowered cause it is cheap, fast produced and do massive damage. Yep, it's heavy weapon, but nearly 100 incendiary damage worth it.

    By the way, i couldn't say that all of the weapons are useful. Stats of some of em makes me curious.

    About capturing aliens. Landed ufo = all specialists alive. That might be tricky to get higher tier specialists cause they are not always on board of mid-tier ufos (corvettes, landing ships), but at the time you need them you would probably be able to assault an alien base. Each base tier would surely have most of that tier specialists inside.

    Fire in the hole is already integrated, isn't it? Or you just missing those extremely damaging breaching charges? If so, you could use some of weapons for breaching ufo hull. Everything with incendiary damage cause of x5 bonus against obstacles. Nextgen sniper rifle i mentioned before, flamethrower, vehicle flame canon, that crazy hand canon with 8 grenades burst.

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