Secondly, what annoyed you about the first game and what do you think we should improve?
hello, well done on making X1 its a classic in its own right!
Here are my ideas for you;
1:More infantry pictures, there always seems to be the same old face in each base.
2: When you stun a reaper zombie with a stun rod they just disappear in X1 (prob a bug), however in X2 stunning a zombie could be a last chance (say 10%) of saving them before they turn into a reaper (if they survive they could be horribly disfigured like a ghoul in fallout 3 or something but still deploy-able in future battles after a drop in stats)
3: my best ground combat battles have always been when my strikeforce has taken heavy losses and there are fallen soldiers everywhere, so have an option to deloy 2 chinooks to a battle if needed.
4: more reapers, its the aliens best weapon they should take advantage of it. Mowing down 30 reapers per late game battle would be incredibly terrifying & rewarding.
Debating Xenonauts 2
in Monthly Development Updates
Posted
hello, well done on making X1 its a classic in its own right!
Here are my ideas for you;
1:More infantry pictures, there always seems to be the same old face in each base.
2: When you stun a reaper zombie with a stun rod they just disappear in X1 (prob a bug), however in X2 stunning a zombie could be a last chance (say 10%) of saving them before they turn into a reaper (if they survive they could be horribly disfigured like a ghoul in fallout 3 or something but still deploy-able in future battles after a drop in stats)
3: my best ground combat battles have always been when my strikeforce has taken heavy losses and there are fallen soldiers everywhere, so have an option to deloy 2 chinooks to a battle if needed.
4: more reapers, its the aliens best weapon they should take advantage of it. Mowing down 30 reapers per late game battle would be incredibly terrifying & rewarding.