VapeMat
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Posts posted by VapeMat
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regarding the singularity cannon, are you guys having the same problem, or is it just me?
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Changes summary:
Maximum TU value is no longer affected by the soldier being overburdened. This in particular means that actions using percentage TU costs such as shooting or reaction fire score are now affected by being overburdened (unlike previously when their relative cost was the same).
could you please elaborate more on this one?.
With this XCE 32 HF1, my soldier with predator armour (the strength and TU stats both are 100) cannot shoot the singularity cannon, it need 78 TUs to shoot, while it only got 69 TUs left for carrying the cannon , where before it only need 54 TUs.
The only way to shoot with this weapon is to drop it, "End Turn" and pick it up, with this my soldier got 88 TUs left ( 100-12 TUs for the movement cost) to shoot (78 TUs). but after the next turn the TUs left got back to 69 TUs, so if i want to shoot, i have to repeat this step. Is it a bug or by design?.
Thanks in advance.
Xenonauts 2 - Update
in Monthly Development Updates
Posted
the concept art looks good.
i just hope this isn't a dumbed down version of Xenonauts, just like what happens with other games.
Good Luck!.
sorry for my bad engrish