MD5Ray01
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Posts posted by MD5Ray01
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Finally killing the High Praetor, only to find your gunfire has blown up the door behind him and trapped your troops for the Reapers to feast on.
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Firing a Hunter Scout Car's gun with a soldier crouched in front, only to have the gun's fire one-shot the soldier.
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Reapers also fall pretty quickly under the withering gunfire of a Hunter Scout Car or other ground vehicles.
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Stun rockets are also pretty effective (as I found out when I bagged a Reaper while trying to capture a Sebillian officer).
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I had coverage pretty much around North America and Russia. Also, I just got my first few Corvettes.
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About when should the Corvette UFOs start appearing? My save is currently at December of the first year, and the Corvette UFOs haven't appeared.
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I have to say that this mod makes things quite fun. It's nice to watch a Sebillian's plasma shots get absorbed by the Hunter scout car's armor and then have the Hunter retaliate and rip the Sebillian to shreds with its .50 cal gun.
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I usually wind up listening to rock or metal while playing most games. It seems to help me concentrate a bit better.
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Just as a heads up, my version of Xenonauts (community edition 0.30HF1) doesn't wanna install the mod.
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Hi all.
I go by the moniker of MD5Ray01. I'm a fan of strategy games, and found out about Xenonauts by watching Scott Manley's series. I recently was able to get my hands on Xenonauts, and am looking forward to taking down the aliens.
Oh, I do like that!
in Xenonauts General Discussion
Posted
Xenonauts is a really fun game. I love that you don't have to deal with making a choice between 3 separate missions at one time. Instead, you can send troops to any location where a UFO has crashed or landed.