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mudcrabs

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Posts posted by mudcrabs

  1. This is like old, old RTS level technology. Basically parts of the sprites would be on a purple gradient and the game renders the purple as some other color that the user defines. They could potentially use purple for the suit and lime green for the skin areas, so that different suit + skin colors could be used.

  2. With regards to female and ethnic soldiers, it seems like that problem could have been avoidable if a Sim City 4 style rendering technology were used:

    Unlike its predecessors, which used an engine based on 2D isometric graphics and sprites, SimCity 4 primarily uses a 3D engine to render its graphics. The landscape and moving props such as vehicles are modeled as fully polygonal 3D objects. Small buildings and props are drawn as flat images, which are pasted onto billboards; polygons with their surface normal facing into the camera. Larger buildings are modeled using a hybrid approach; a simple polygonal model defines the shape of the building, then textures are added to create detail such as doors, windows and rooftop clutter.

    Although a 3D engine is used, the camera in SimCity 4 is restricted to a fixed trimetric orthographic projection for performance reasons.[11] Additionally, a simulated city can now be seen at nighttime as well as during daytime. The time of the day does not affect the gameplay.

    http://i.imgur.com/vJ960.jpg

    I'm not sure if this is currently being used or not at the moment, or how much performance it would save for Xenonauts, but there you go. Having been part of the SC4 mod scene, these things can get really really complex.

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