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lyosha

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Posts posted by lyosha

  1. Earth and Moon bases would be too easy to trace. Mars is better. A mothership is probably the coolest solution. Could be all alien and dangerous and with alien infinite spawn points and stuff. I always thought the final Xcom mission should have more of an Incubation feel, where you just cut through the endless alien meat with a bunch of ragged wounded soldiers.

  2. I'd suggest something biological. They're humanoid, after all. Must be vulnerable to lots of earthbound viruses.

    But the devs idea, as I see it, is not to make Xenonauts superhuman via alien technology. Their vision is a bunch of tired riffraff soldiers armed with whatever they can salvage.

    In general (and considering Apoc experience) I rather like it. But I'm going to miss brainwashing aliens anyway. I NEVER killed the brain with a soldier, always with an Ethereal or some other pet of my psi experts.

  3. "Protecting" civilians doesn't even come into the equation.

    Yeah, and that sort of pinpoints the problem: a human-saving organization that doesn't give a shit about saving individual humans.

    In general, an old XCOM looked pretty much like Team America: deploy, burn the place down, kill everyone, extract.

    Would be nice to somehow make the player worry about civilians/property a bit more.

  4. Hm, what kind of energy based equipment are we looking at, besides the usual las/plas guns? We gonna see some weird goofy cloaking fields or chain lightning guns? Portal guns, teleporters, a shake-an-egg-grenade?

    Have mercy on the poor aliens:)) they're supposed to be technologically overpowering, not the soldiers.

  5. Not need for it to be energy though. Could have it as an self-deploying barricade thing. Set it, chuck it, and it unfolds into a metal wall 1-3 tiles long or something.

    Or just put a huge bag of sand in your backpack, then deploy it and leave it be (or move 4 steps per turn because of the weight).

  6. Hey Guys,

    Maybe someone already mentioned it, but I was unable to find anything like this, so I post.

    Terror missions in original UFO had a common problem of stupid civilians wandering aimlessly, being shot down by everyone.

    No need to make them smart or anything, it's just you could add a small extra feature. It would be great if any civilian who detects a Xenonaut on an adjacent tile would receive an order to proceed to one of (random unoccupied) tiles inside a craft. After reaching the tile (and relative safety) you could, just for fun, switch the aimless roaming back again, so the player has to consider sending one of the operatives to keep track of the whole flock inside the craft.

    Looks like a simple trigger to add tons of atmosphere.

    PS Yeah, and I'd also add 0-3 random civilians on UFO crash site / UFO landing maps.

    PSS Sorry, this probably shall be moved to Feature Requests

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