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Rhodryn

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Posts posted by Rhodryn

  1. On pretty simple thing the officer might be able to do is "target" certain enemies, which would give the other guys in the group some kind of minor + to accuracy vs that particular guy.

    It could maybe be a 1-3 times per map/battle, or a several turn cooldown thing. And would only last a few turns each time one is used (so you best make full use of it for as long as it lasts).

    I know it sounds strange that the guys would then suddenly be better at hitting that target if it was targeted by the officer... and normally I am sure soldiers would be pretty good at picking out the more dangerous targets first then self and focus on it... but with an officer picking out specific targets for the guys they would have to think less and "follow orders and just do it"... less thinking tends to make people more focused on what they are doing to a degree... or so I belive atleast.

  2. A version could be to pull your shooting/melee/grenade action away from the movement/other actions, and keep them seperate.

    So your "Primary Action", or some other name like that, is something you can do one time in each turn. These actions consists of for example: Shoot a ranged weapon, attack someone with a melee or brawling attack, throw a grenade, go into overwatch, take full cover (if possible), reloading the weapon might be here, or other such major actions. You could, if you wanted to controle the move-shoot-move thing, add that once you have done a "PA" that characters turn is effectivly over, and can not move or do anything else until their next turn. Primary Action Points, PAP.

    Where as your "Secondary Actions" are used on more "minor" actions, which you have a few points in, where certain minor actions might cost 1 action and others more. These actions could be things like for example: move X distence (per SA point), reload the weapon might be here, open/close door, maybe crouch and standing up, aim weapon, picking up or dropping something, looting a box/body/other, etc. You could call the Secondary Action Points, SAP.

    For what I say next, asume that your character has 1 PAP, and 2 SAP... just for the sake of things. The amount is arbitrary at the moment, it's just to demonstrate the things below.

    And then certain things would effect others... like if you used all of your SAP (be it on moving, reloading, etc) your accuracy would suffer and go down to your basic skill level + the weapons basic acc ability... but if you decided to not use any of your SAP you would get +10 to your accuracy (again numbers taken out of thin air), which would mean that if you only used one SAP you would get +5 to your accuracy. Someone going into overwatch could get +10 acc if they did not use any SAP, which might counteract the fact that you might get for example a -10 or -20 acc shooting in overwatch.

    For movement, with 2 SAP, you would be able to move two distences, the first one being considered "walking", with the second one being "jogging" or something... AND if you really feel you need to cover some serious ground, you could sacrifice your PAP and move a 3rd distence called "Running" or "Sprinting" or something. I am uncertain here about crouching and standing up... if that would effect how far yu would be able to move if you where crouched befor or not... a lot of that depends on how many SAP you have... only 2 then I am not sure if standing up should effect your ability to move... but maybe it should. If you had more then 2 SAP though I could see crouching/standing up consuming SAP being a good thing, to decrese movement distence. A lot of it also depends on how far you can get with each SAP.

    Also, the -10 acc I mentioned above for overwatch would partly already be taken into account that the opponent is moving, so I don't think you really need to add any negative modifiers depending on what speed they are moving at. I don't think you should give a minus on acc, based on how far a character moved, for the one who tries to shoot at that target in their own turn... even if it might sound more "realistic". It would just make it unnecessarily complex, having to keep track of which enemy moved how far etc (even if it is easily shown by simply mousing over the target)... not to mention that the target will probably be hard to hit to begin with, since it is probably behind cover by the time it's your turn anyway. A negative to your own acc if moving could be there... but if you use the "+5 acc per unsides SAP", then any such movement negatives would be sort of redundant I guess.

    Another variant might be that you have 2 PAP (and 2+ SAP as well), where most weapons/actions will use 2 PAP as a normal action for a standars shot.

    But where with some specific weapons you could maybe take a "snap shot" action that only cost you 1 PAP (so you could take two snapshot actions), but your accuracy would be GREATLY reduced (and not using your SAP might or might not effect the acc further). Weapons I see that could do these kinds of snapshot actions would be SMG's or Assault Rifles, and other fully or semi automatic weapons, bigger melee weapons (machetes, baseball bats etc) could maybe also have a 1 PAP version called "wild swing" with again a lower acc... but not weapons which requires a manual bolt-action reload thingy, like most rifle types of weapons, or pump action shotguns, and I would maybe even exclude heavy machine guns from 1 PAP actions.

    Where as smaller types of weapons, like a handgun, or a knives etc, would naturally be a 1 PAP cost... with no reduction in acc for using it twice in a turn or anything (only it's normal inherant acc + characters skill for the handguns, and the characters melee skill for the knives)... with the ability to do a 2 PAP action with for example increased acc.

    How ever, if PAP can be used to run/sprint, and you have 2 PAP, I would still make sure that their turn would end directly after the move... no sprinting your backside off, and then being able to take a snapshot with your weapon or something. I might allow a tackle attack though... if it would make sence for the game to have such a thing... but you would leave your self very open if you used such a thing, especially if you failed with it.

    There is a huge amunt of things you could do with this version. And it might not be a good version either, it might suck... since you would have to keep two different stats in mind each time you did actions... and some people might get confused by that. But I still think it might have some potential... if for no other reason then to try it to see how it compares with your nomal idea of going the new XCOM route of doing it (but possibly with 3-5 action points instead of 2)... which I personally do not have any problems with... I really liked XCOM, to me it was the best game of 2012... I don't mind the normal time units kind of games either, like the old UFO: Enemy Unknown, and games like Fallout etc... those games are pretty much my two favorit oldtime computer games, because they helped me get into PC gaming as well (befor then I was mainly a console RPG gamer, Final Fantasy, Suioden, etc).

    Anywho... end of wall-of-text... I am in awe if some of you managed to get through the whole thing! xD

    Unfortunatly I am a wall-of-text'er... I have a hard time being short and concise... since "details" are really importent to me... so for that I will say sorry for all future text-wallings you guys might have to endure. :P

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