Talgor
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Posts posted by Talgor
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That's actually it, I had several versions so I renamed the zips xce-028 and xce-030, I didn't even notice it copied this name to be the mod directory's name. Wow, I have to admit that it did not occur for me to think about the mod manager being so strangely made... ZIP filenames as a critical component... ick. I'm sure it'll work once I rename that, going to try it later. Thanks for the advice!
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In this house, we do not use Steam!
...so do I need to copy all the stuff manually somewhere? What about the balance and settings things? Is the mod manager just a glorified unzipper? How does it all work? ;
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No... the installation instructions specifically say to copy only the exe files. I assumed the mod system would know to look for the others under the mod folder. If not, what's the point of installing it with the mod system?
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Tried this with both 0.28 and 0.30.
I downloaded X:CE 0.28 (and later 0.30), installed it as instructed (install using mod manager, copy executables to replace originals) and I get the X:CE version number in the launcher to indicate it's running the correct exe. However, when I try to start the game itself, there's just a brief dark flash (presumably the game window being created) and then immediately a crash with no error message.
Using 32-bit WinXP, Xenonauts 1.09.
[X:CE 0.30] CTD upon launch
in X:CE Bug Reports
Posted
Yep, just confirming, that did fix it. Game starts normally now, new features are in place. Yaay.