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Posts posted by DoctorPirx
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Ok, I think you have installed FitH incorrectly. You need to put FitH in it's own folder in assets/mods, rather than just its contents. Easiest way to do this is copy the .zip into assets/mods and then unpack the .zip. Once you've done that, if you go to the mod tools tab in the game launcher and make sure that FitH is activated, that should be all that you need to do.
I think my problem was that there was an additional subfolder named "assets" in the old .zip-file. Well, anyway, it's working fine now, so I will file the whole affair under "user too stupid"...
Thanks a lot!
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Working now!
For some reason downloading the mod again and using the mod launcher, solved the problem.
Maybe the old .zip was somehow corrupted after migrating to a new PC.
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Hi!
After updating to v1.51 (GOG.com version), trying to load a savegame crashes the game. I'm in the middle of a Let's Play, so that's pretty annoying.
Savegame (see attachment) is from v1.09 with the following mods installed:
Fire in the Hole 3.0
Skitso's Ultimate Megamix Map Pack 2000
Has anyone any ideas how to fix this problem (apart from staying with v1.09)?
Xenonauts 2 - Feedback & Priorities
in Monthly Development Updates
Posted
A few very first impressions:
Specs:
Intel Xeon E3-1231v3 @3.4GHz
32GB DDR3-1600
Geforce GTX970
SSD
Win7
- Overall performance seems fine. Didn't notice anything major.
- graphics look pretty neat
- The quotes on the loading screen are hard to read (too small, bit blurry) (1920x1080, 24' monitor)
- camera: please implement edge scrolling
- camera: Is there a way to zoom out? As it is, the camera is way too near the ground for my taste
- The cover icons are very prominent - maybe make them a bit smaller or slightly more transparent or both.
- Trees are a huge problem in terms of visibility.
- The automatic kneeling gives me an instant feel of XCOM 2012. It's convenient, yes, but personally I'd prefer to be able to also kneel manually.
- The crosshair always seems to be off target.
- Aliens are hard to discern from the background. Maybe highlight them if they're seen.
- alien turn: when reaction shots are available, center the map on the soldier who's reacting
- alien turn: if aliens do something while inside the visual range of a soldier, center the map on that
- alien turn: game freezes