Jump to content

Ghostsniper64

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Ghostsniper64

  1. Quick bug report: This is the only mod I have installed, constantly crashing during a particular air battle. Its whenever I face off against a heavy fighter or bomber with an escort. (P.S. This may seem silly, but how do I keep from automatically selling my spoils after capturing a downed ship?)

    I'm not a modder here, but any time you encounter a small ship (like a bomber or fighter) with fighter escort, you must manually fight the battle. This was a bug in the original xenophobia mod and I suppose hasn't been solved yet. As for not selling your spoils of war, I don't believe there's a reason to keep them anymore. From what I can tell, this version on xenophobia removes the ability to restore these weapons for your soldiers to use, making them only valuable as items to sell.

    Also, I have a general question: What difficulty do you guys play on? Shameful to say but I've generally had to play on easy so the invasion wouldn't progress as much, but I'd still lose men almost every battle. Now since installing this new version of xenophobia I haven't lost a man and I'm 16 battles in. Does this new update seem easier to you guys, or is it just me? I generally like a challenge when I play games, and I know that the invasion ramps up fairly quickly regardless, but I've been getting misses and resists from enemy forces when they shoot me without armor point blank, and that's just not right to me.

  2. Works now, thank you. The structure building list still isn't sized correctly (the list only takes up half of that white background on the build base screen); however the scroll bar now appears for me, allowing me to build all of the structures.

  3. I"m having problems with the Patch Xenophobia v 1.5.1. After following the installation steps exactly as posted earlier, the game runs fine; however I cannot build many base structures such as radar and hangers. Any suggestions? The 1.5.0a patch left the game unplayable to me in the form of crashes when its the AI's turn, and I don't wish to play the vanilla version so I'm becoming desperate.

  4. There is something terribly wrong here. I know I`m not supposed to get like half a million credits for completing a ground raid on shot down UFO, but getting something ~$2000 total (and only for corpses at that) for Medium UFO is a total joke. You are forcefully driven to constantly (like 50-70% of all available engineers) manufacture some junk just to stay on a positive balance. And I stress CONSTANTLY. With all the random pack of UFO flying here and there, you wont be able to keep all the countries happy. Thus taking a hit on your organization financing.

    PS. This mod is not in any way difficult except for one- serious lack of balance (or logic in choosing some ingame parameters/stats)

    The bulk of your income (at least mine) comes from selling the alien equipment you pick up. Check your warehouses and sell your excess. Try not to finish off aliens with explosives due to their tendency to destroy valuable stuff.

  5. Found a bug with the UNSC weapons. When building a few of them, they actually build a different one, notably the MA5D Assault rifle actually makes the M45 Shotgun, the M45 Shotgun makes the M92 Marksman rifle, and the M92 Marksman Rifle makes the A-something Heavy Machine gun. I'm not sure if there are more than those issue.

    Also, question: Are the vehicles not supposed to have line of sight? Because my scout car doesn't seem to have it. Thanks.

×
×
  • Create New...