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Kirb

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Posts posted by Kirb

  1. Xenophobia does not contain Magnum-nauts. I believe you confused. And no, I do not offer optional files to disable any particular content, its a huge hassle to maintain already without having more files to update.

    Furthermore, if you dislike ballistics, simply dont research them and they wont appear in your equipment/manufacturing lists. Its not like you are forced to research them, so.... I dont know what your issue is with it being a "turn off".

    Huh! You're absolutely right; for some strange reason I thought Magnum-nauts had been in the mod list as a required component of Xenophobia, so I installed it as well. My bad. Huge relief though. Thanks for your hard work (and yours as well, TacticalDragon); will reinstall.

  2. Well, I already was experiencing all of it in XNT: Into Darkness. Facing Andros, Xenomorphs and Cruisers with advanced ballistic weapons and Wolf Armor.

    I think I will try this mod but try to ignore the tons of redundant guns. I really think it would be better off Magnum-nauts guns over saturating ballistic weapons... I never liked the idea to "research" old guns to use against aliens, anyway.

    I think Asymmetric Weapons Tech with Plausible Advanced Ballistics does a better job and a more plausible one. It would be great to research some RL advanced ballistic guns before laser. Like having vanilla Tier1 ballistics, Tier1+ (XNT already do that), postpone laser with Tier1++ (Asysmmetric Weapons guns) and add a Tier2 ballistic together with lasers (recent/today new/prototype weapons. XM29 e FN F2000 would be lovely). And somewhere after all of that, Metal Storm guns and Gauss Rifles. Plus we could have more new guns for energy weapons instead of just first half of the game ballistics.

    Just my opinions, of course.

    I'd have to agree after giving it a play, having all of the redundant ballistics (redundancy in general) is kind of a big turnoff and mostly just serves to clutter up the screen. Might be worth it to consolidate some of the vehicles/weaponry into the most noteworthy/interesting examples. Everything else is pretty rad. Was trying to find a way to at least disable Magnut-nauts, but I suppose there's no way to disable just one of the mods, eh.

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