slipper
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Posts posted by slipper
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kabill
Thanks again for your reply mate, ill just have a mess about and see what i come up with.
regards
slipper
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kabill sounds good mate, looking forward to it.
Also thanks for your reply only just noticed it. By the way i have compared the aircrafts.xml and the aircraftweapons.xml from your mod and from xenophobia mod, but they are completley different, as an example the planes listed in yours are
airplane.human.f17airplane.human.mig31
airplane.human.corsair
airplane.human.marauder
airplane.human.fury
airplane.human.chinook
airplane.human.shrike
airplane.human.valkyrie
airplane.human.base
airplane.alien.fighter
airplane.alien.heavyfighter
airplane.alien.interceptor
airplane.alien.bomber
airplane.alien.strikecruiser
airplane.alien.lightscout
airplane.alien.scout
airplane.alien.corvette
airplane.alien.landingship
airplane.alien.cruiser
airplane.alien.carrier
airplane.alien.battleship
alienbase.small
alienbase.medium
alienbase.large
airplane.human.saracen
whilst in xenophobia they are
airplane.human.f5airplane.human.lightning
airplane.human.jaguar
airplane.human.aj37
airplane.human.f1
airplane.human.tu128
airplane.human.f12
airplane.human.mig29
airplane.human.su27
airplane.human.f16
airplane.human.f15
airplane.human.f14
airplane.human.mirage2000
airplane.human.tornado
airplane.human.mirage4000
airplane.human.sam1
airplane.human.sam2
airplane.human.recoveredfighter
airplane.human.heavyfighter
airplane.human.recoveredinterceptor
airplane.human.observationballoon
airplane.human.drone
airplane.human.boomerang
airplane.human.vtolfighter
airplane.human.gunship
does that mean it is not possible to add your values to the aircraft? I do not see any values for alien craft in the xenophobia mod so how would these be calculated? could i add your entries for alien craft below the xenophobia entries and all would work fine? or is there more to it than this?
Thanks for any response
slipper
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kabill
Thanks for the reply mate.
I suspect the only real thing that would need adjusting are the speed and turn-rate of the new planes (and maybe HP values). Aside from that, it would probably work ok. (Actually, planes which can't roll would be useless, so you'd probably want to remove/change those.and i only need to adjust these in the relavant .xml files, yes?
regards
slipper
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kabill
I have just installed the xenophobia mod compilation which contains the realistic aircraft mod. I would like to try your 'You can't take the sky from me' mod as it looks really well thought out and is a part of the game i am very interested in.
So i would like to ask would it be possible to convert your mod to work with xenophobia and the realistic aircraft mod at all please? If not could you tell me what values i need to change, what kind of new values i'm looking at, and what their effect is so that i may try to edit them myself?
I noticed that the realistic aircraft mod and your mod do not have any aircraft entries the same, could i simply copy and paste your entries into xenophobia? or would i need to adjust the values in xenophobia?
Thanks for any help
regards
slipper
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Ok Thanks mate for the reply, what about
I am new to this game so forgive me if i am asking something obvious. From the first post the readme mentionsXenophobia is a mod pack COMPILATION PATCH and economy overhaul. As such, for this mod pack PATCH to function, you will need files from other mods for it to work, notably XNT, as this mod does not contain those mod files and you will need them. Furthermore, Xenophobia is not affiliated with XNT or the XNT modding team. This is simply a compilation mod that happens to include that mod as well as others. Thank you.
So does that mean i need to install all the mods listed underneath first, then apply this? or just install XNT 5.31 "firebat" then this? Apologies if i am being a bit slow.
regards
slipper
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I am new to this game so forgive me if i am asking something obvious. From the first post the readme mentions
Xenophobia is a mod pack COMPILATION PATCH and economy overhaul. As such, for this mod pack PATCH to function, you will need files from other mods for it to work, notably XNT, as this mod does not contain those mod files and you will need them. Furthermore, Xenophobia is not affiliated with XNT or the XNT modding team. This is simply a compilation mod that happens to include that mod as well as others. Thank you.So does that mean i need to install all the mods listed underneath first, then apply this? or just install XNT 5.31 "firebat" then this? Apologies if i am being a bit slow.
Also i quite like the look of the 'You Can't Take the Sky From Me - A Hard-Mode Air Combat Mod' here
Is a version of this included with this mod? Or would it be ok to install 'You Can't Take the Sky From Me' over this.
Thanks for any help and replies.
slipper
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
in Completed Game Mods
Posted
Many thanks mate for your hard work in compiling this mod and keeping it up to date, really appreciate it.
regards
slipper