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slipper

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Posts posted by slipper

  1. kabill sounds good mate, looking forward to it.

    Also thanks for your reply only just noticed it. By the way i have compared the aircrafts.xml and the aircraftweapons.xml from your mod and from xenophobia mod, but they are completley different, as an example the planes listed in yours are

    airplane.human.f17

    airplane.human.mig31

    airplane.human.corsair

    airplane.human.marauder

    airplane.human.fury

    airplane.human.chinook

    airplane.human.shrike

    airplane.human.valkyrie

    airplane.human.base

    airplane.alien.fighter

    airplane.alien.heavyfighter

    airplane.alien.interceptor

    airplane.alien.bomber

    airplane.alien.strikecruiser

    airplane.alien.lightscout

    airplane.alien.scout

    airplane.alien.corvette

    airplane.alien.landingship

    airplane.alien.cruiser

    airplane.alien.carrier

    airplane.alien.battleship

    alienbase.small

    alienbase.medium

    alienbase.large

    airplane.human.saracen

    whilst in xenophobia they are

    airplane.human.f5

    airplane.human.lightning

    airplane.human.jaguar

    airplane.human.aj37

    airplane.human.f1

    airplane.human.tu128

    airplane.human.f12

    airplane.human.mig29

    airplane.human.su27

    airplane.human.f16

    airplane.human.f15

    airplane.human.f14

    airplane.human.mirage2000

    airplane.human.tornado

    airplane.human.mirage4000

    airplane.human.sam1

    airplane.human.sam2

    airplane.human.recoveredfighter

    airplane.human.heavyfighter

    airplane.human.recoveredinterceptor

    airplane.human.observationballoon

    airplane.human.drone

    airplane.human.boomerang

    airplane.human.vtolfighter

    airplane.human.gunship

    does that mean it is not possible to add your values to the aircraft? I do not see any values for alien craft in the xenophobia mod so how would these be calculated? could i add your entries for alien craft below the xenophobia entries and all would work fine? or is there more to it than this?

    Thanks for any response

    slipper

  2. kabill

    Thanks for the reply mate.

    I suspect the only real thing that would need adjusting are the speed and turn-rate of the new planes (and maybe HP values). Aside from that, it would probably work ok. (Actually, planes which can't roll would be useless, so you'd probably want to remove/change those.

    and i only need to adjust these in the relavant .xml files, yes?

    regards

    slipper

  3. kabill

    I have just installed the xenophobia mod compilation which contains the realistic aircraft mod. I would like to try your 'You can't take the sky from me' mod as it looks really well thought out and is a part of the game i am very interested in.

    So i would like to ask would it be possible to convert your mod to work with xenophobia and the realistic aircraft mod at all please? If not could you tell me what values i need to change, what kind of new values i'm looking at, and what their effect is so that i may try to edit them myself?

    I noticed that the realistic aircraft mod and your mod do not have any aircraft entries the same, could i simply copy and paste your entries into xenophobia? or would i need to adjust the values in xenophobia?

    Thanks for any help

    regards

    slipper

  4. Ok Thanks mate for the reply, what about

    I am new to this game so forgive me if i am asking something obvious. From the first post the readme mentions

    Xenophobia is a mod pack COMPILATION PATCH and economy overhaul. As such, for this mod pack PATCH to function, you will need files from other mods for it to work, notably XNT, as this mod does not contain those mod files and you will need them. Furthermore, Xenophobia is not affiliated with XNT or the XNT modding team. This is simply a compilation mod that happens to include that mod as well as others. Thank you.

    So does that mean i need to install all the mods listed underneath first, then apply this? or just install XNT 5.31 "firebat" then this? Apologies if i am being a bit slow.

    regards

    slipper

  5. I am new to this game so forgive me if i am asking something obvious. From the first post the readme mentions

    Xenophobia is a mod pack COMPILATION PATCH and economy overhaul. As such, for this mod pack PATCH to function, you will need files from other mods for it to work, notably XNT, as this mod does not contain those mod files and you will need them. Furthermore, Xenophobia is not affiliated with XNT or the XNT modding team. This is simply a compilation mod that happens to include that mod as well as others. Thank you.

    So does that mean i need to install all the mods listed underneath first, then apply this? or just install XNT 5.31 "firebat" then this? Apologies if i am being a bit slow.

    Also i quite like the look of the 'You Can't Take the Sky From Me - A Hard-Mode Air Combat Mod' here

    http://www.goldhawkinteractive.com/forums/showthread.php/11448-X-CE-v0-25-You-Can-t-Take-the-Sky-From-Me-A-Hard-Mode-Air-Combat-Mod

    Is a version of this included with this mod? Or would it be ok to install 'You Can't Take the Sky From Me' over this.

    Thanks for any help and replies.

    slipper

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