Silencez
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Posts posted by Silencez
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All live aliens that was captured give at least 10% to damage against them, up to this sometime they unlock some techs, for me viper or garghol or both unlocked sulphur rocket luncher.
ah yes, correctly, one of those did that. as I captured both at the same time, can't tell :-)
you can stun robots (stun rods), but can't capture them. I guess they are 'kaput' ...
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I captured a gargol and a viper, but to my surprise, there where no additional researches for them.
on both, i used masses of pistol ammo, and then vortex + stun + flash grenades.
when u finish the mission, it says that you captured a viper / gargol en send to research dep.
any comment on additional info / lack of/ for the research captured ones?
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Quick question,
using the latest patch, but for some reason, nothing to research anymore.
got all the tech required for lasers, they dont seem to pop up for research...
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Thunderbolt shotgun (& multi ammo shotgun) --> how do you make the ammo for it? it isn't listed in the workshop when I researched the gun.
same thin about multi-ammo LMG. no ammo for it?
thnx
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OK, I'll check.
What about a tech tree? would be nice to have one.
thnx
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I have a quick question:
Thunderbolt shotgun (& multi ammo shotgun) --> how do you make the ammo for it? it isn't listed in the workshop when I researched the gun.
same thin about multi-ammo LMG. no ammo for it?
Is there a Technology tree / research tree of XNT?
Thnx!
(Mod Update) XNT Into Darkness V6.0 - "Hellgate" (DISCUSSION THREAD)
in Modding Discussion
Posted
Question, currently mid way game of a 5.31 version.
Are the save games compatible? (so can upgrade to V6?)
thnx!