ZZEZ
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Posts posted by ZZEZ
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Plenty of Israeli members here, hopefully we'll have Israeli Xenonauts ingame!
I was a truck/MRAP driver in the Israeli army for 3 years, I do reserve yearly as a tank hauler.
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I think Reagen's comments about aliens somewhat inspired the story:
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Desure takes a while to prepare the download or whatever its doing, I am talking about 15 minutes give or take in which its continuously reading from the hard drive, I have a relatively ok computer with Windows 7 64bit - Q6600[2.4ghz quad], 8gigs of ram, ATI 4870 1gig..really no reason it should be acting like that.
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The roof is very useful, position a sniper there with a precision rifle and he will be able to pretty much murder every target providing that it has been spotted by one of your other soldiers, thats what I ended up doing with my rocket guy after he ran out of rockets...spotting for the sniper.
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Surprisingly I had the same issue on my 3rd ground mission.
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When you are done with a mission and you click on soldier development you see your soldier's names as they originally were, I rename all my soldiers and these names don't show up making it harder to track soldier progress.
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I don't think its related to the armor, my guy was not wearing any armor and my friend's guy was wearing heavy.
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Sending a flamethrower equipped soldier on a intercept mission will cause CTD when clicking on Engage, happened to me and a friend.
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Hey
One feature that will make the game better is the ability to select multiple soldiers at the same time and order them to move together in 1 mouse click, similar to how its done in Jagged Alliance 2 so if you have to cover allot of ground with your guys it doesn't get tedious.
Heres how its done in Jagged Alliance 2, watch the first 5 seconds:
[video=youtube_share;sQ48e-6EGTE]
[v9.1] Mission debrief screen has original soldier names instead of nicknames
in Xenonauts Bug Reports / Troubleshooting
Posted
Still happening with V14.
To rephrase, the custom callsigns do not show up in the debrief screen, original names are used.