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Dimitry

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Posts posted by Dimitry

  1. [ATTACH]6279[/ATTACH] (CE0.32HF2 with 98.2)

    If anyone need "before freeze" save - it is here.

    Just load and push end turn. See how alien trying see through solid wall and then shoot through. Maybe they all crazy :) on our wild planet. ( ceasian shooting when standing on ladder ) ( if you kill this alien with rocket - no freeze. Look what this strange shoot through wall is freezing. )

    Dont know about reaper bug. But even famous "egg zero range freeze in TNT" is engine bug of course but happen when engine eat mods data what untested for engine.

    Quic.sav

    Quic.sav

  2. Just install steam version ce 0.32 hf2, download 0.98 mod, 98.1 patch, 98.2 patch, disable all mods but enable division, all map packs and 3 ce mod. Started, selec hard - start playing. And this...

    First mission - landing - caesans - hit me hard but acceptable.

    Second mission - landing - sebillians - ... freeze ... on alien turn. Dont even know whats happens. Nothing special looks. Just freeze.

    So ? Unplayable.

    Trying reproduce... well as seems freeze unreproduced so it is sometimes happen bug. Imho it is CE or game ENGINE bug.

    If someone want smoth play on iron mode ... prepare to freeze :)

    "Drages" says it is reaper animation freeze - engine related... even no repaers on map :)

    Freeze image there:

    Xenonauts 2015-03-24 15-31-26-95.jpg

    Xenonauts 2015-03-24 15-31-26-95.jpg

    577e7d42c9f12_Xenonauts2015-03-2415-31-2

  3. RPG Sulfur love and hate post:

    Damage great and looks pretty good for taking big ones.

    But:

    1. When you give a new sulfur to soldier - it is not loaded with ammo and if you forget about it you start mission w/o ammo :)

    2. Sulfur love to hit obstacles in square right near soldier. Why sniper can shoot freely from corner of bus or automobile but rpg love to hit on nose.

    3. When you shoot with sulfur at critical far range - sometimes rockets are not shown at all and nothing happens. Sound of shoot go, ammo dissapear but no hit sound and no boom at all.

    p.s.

    Aliens reaction fire when soldier go teleporter ... seems old story of bugs - again game freeze.

    Big vipers are make fear even for primary best squad - so until you get great grenades - you can only run :) but they are not soo often so its not a problem at all. Play on hard.

    Install "Kabill's Fire in the Hole!" and really regretted it. In some medium ufo aliens shoot from second floor to my squad on first floor and i cannot shoot at them at all. I'm just dont see them but they see me clearly. And grenades thrown on second floor love to hit my squad waiting on first floor. Rrrr. Madness.

    Bug with game freeze with egg happens some times and with all eggs dead but zombies on ufo ... uncool.

    But cool when you feel strong to kill big viper and go free city from aliens ... and three big ones attack you - hehe feel fear :)

  4. Thanks for your answers,

    I had this band : 1 flamer, 1 sniper, 2 machine guns, 2 shields, 2 assault guns. All with 2 grenades, 1 smoke, 1 flash, and 1 medkit, 1 recharge.

    I will try more !

    - Some weapons don't have description, like the flamer and AK47. Did i misinstalled something ?

    - What about the Aimed Shot ? Even if i don't move at all, i don't have the option to use use (it's grey).

    Flamer is good for even touchest enemy but close range. Flash grenade as all mentioned is not work at all (not tested by myself). Missing descriptions ... its bad thing but only we can wait when mod maker fix it. We can only try test it on our own. Well ak-47 is good weapon. Aimed shoot is disabled for some weapon to make battle even more hard. And machine gun and sniper need to not move to make shoot at full accuracy - if move accuracy seems lost - very uncool in ufo but it realistic.

  5. Hello there,

    I'm playing xenonauts for only a few days now, and after some missions in Vanilla, i've decided to play with this mod and a few others (oppressive ui, map packs...).

    I play on Normal, and i find the difficulty quite insane. I had to abord the first mission, and the second, and the third... I managed to finish one mission without losing soldiers , and it was very long, maybe 2 hours, because i tried several times with save/reload.

    The BIG probelm comes from the new alien Gargols (i need at least 4 soldiers shooting like crazy at them, or they regen and kill one every round), and eggs (they one shot any solider coming too close). If i remember, on my first mission, so with bad equipment and crew, i've been fighting 5 armored lezards + 4 Gargols + 4 eggs + 2 UFO lezards.

    Also, i can't use Aimed Shot with any weapon even sniper ? And i miss a lot, even when the target is 10 meters away, no cover, my heavy is missing way too much. With vanilla it was much, much better.

    It is normal, the mod is supposed to be mega-hard and new players are dead-born, or i did something wrong ?

    I tried want to enjoy, but i was struggling too much. I kept playing only to understand what was wrong with me, but now i start to think it's about the game.

    I'm playing on hard and feel difference in weapon usage in last mod patch. So beginning play soldiers loadout to be good is like this:

    2 soldier - ak-47 + granades+medpack+smoke grenade(in hard situation)

    2 soldier - machinegun + granades+medpack+smoke grenade(in hard situation)

    2 soldier - sniper rifle + granades+medpack+smoke grenade(in hard situation)

    2 soldier - rocket launcher + granades+medpack+smoke grenade(in hard situation)

    Try stick with balanced soldiers but high in accuracy.

    Some missions with hard enemies - end as all alien killed by grenades and rocket fire ... or retreat or rush to ufo and sit in here some turns - but main point what your squad are alive.

    p.s. remember correct research.xml file because it still contain errors. Read my message some page ago.

  6. The problem is the Dbs and Dsb. All entries need to be written as Dsb.

    This is already fix in Hotfix 2.

    Can you verify? For medifire looks that the entrie is ok.

    Thanks

    Let's check latest patch for errors:

    DOWNLOAD LINK

    HOTFIX 2 V5.31 DOWNLOAD

    1. Download right now.

    2. Open archieve, extract Research.xml and looking inside.

    3. Found "CrusierDatacoreDbs" and two times "AlienCrusierDatacoreDsb"

    Summary: error exist in latest patch - so who using right now need correct their research file.

    p.s. AlienCrusierDatacoreDsb - is also wrong one because in file also present AlienCruiserDatacoreDsb.

  7. Hello again, some more things for consideration:

    1. Error in Researches.xml:

    under Researches.ValkyrieDropship, 'Researches.AlienCruiserDatacoreDsb' is incorrectly 'Researches.CrusierDatacoreDbs', preventing the Valkyrie dropship from being unlocked.

    ** Edit: Researches.AlienCrusierDatacoreDsb, a couple of times spelling differs between 'Crusier' <--> 'Cruiser'.

    Very strange what such breaking bug exist in core mod. Someone know how to repair Crusier-Cruiser misspeling ? Rename all Crusier to Cruiser ? But what if something important elsewhere named as Crusier ... :(

    p.s. misspelling exist in core and path hf2 even for weeks - why no one complain ?

    pps If replace Crusier->Crusier - saved games will break and dont work because as i fear there are item named as crusier but if you already research it cause game crash.... start game again ?!

    Replacing Crusier->Cruiser in Researches.xml and saved file also dont work :(

    problem in researches.xml with two names: AlienCrusierDatacoreDsb and CrusierDatacoreDbs

    Solution:

    In Research.xml replace all: CrusierDatacoreDbs->AlienCruiserDatacoreDsb (one time)

    AlienCrusierDatacoreDsb->AlienCruiserDatacoreDsb (two times)

    Summary: 3 replacement must occurs. Also there are some other Crusier names present but they seems not missplelled - so dont touch them.

    Load save game( preferably non battle ) and save it again in new file(for sure) - then saved game also receive correct spelling from research.xml

  8. Thanks. But how attach saved game file to forum board ? Or can you send me a letter to my email - caysemail@gmail.com - so i send file back.

    p.s. engine lock happens to me when shooting to blocked viper, not egg... but egg involved to situation ... who knows ...

    p.p.s again load save with locked viper: now trying just run with machinegunner near egg with viper - engine lock again - so its really reaction fire and its really possibly what its not a viper but egg who freeze engine - as u say.

    ppps - shooting on egg - but not killing - also engine lock - damn egg :) - so possibly solution to me - its one shoot egg...

    And again found ufo with viper blocked by egg and again game freeze when i'm just move in their sight of range... ehehehh - maybe there are way allow alien ai to move through egg ? Alone egg dont generate problem - only with conjuction with blocked another alien...

  9. Remove game completly. Reinstall. Load save before shoot - shoot on viper - freeze again... alt-f4, load save and this time shoot not on viper but on egg what block the way - egg dead - then shoot on viper - no freeze! So - in some case shooting on blocked alien(viper) can freeze game ... ( hmm glitch in ai reaction fire ? maybe when reaction fire proceeded - pathfinding recalculated and something happens )

    If you wish i can send saved game before shoot, but i need your email. ( dont know how add file there ... )

  10. Again viper freeze bug :(

    Just download game v1.09(not 1.08hf), install core pack + fix2, start hard, and on second ground mission meet viper locked in ufo by one of egg - he cant go outside ufo because egg block the way. No freeze when he move in his three cell place. But when my sniper shoot on him - shoot make normal damage and then game stop responding for cursor - cursor move but clicks go nowhere... so sad...

    OS: win8/64 video:nvidia

    Think it is because small tested v1.09... :(

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