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silent_lord

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Posts posted by silent_lord

  1. abit confused.

    i have gog version.

    i downloaded xce, xce balance and settings.

    i extracted them all to assets/mods

    i launch the xce.exe in the mods folder. an xcom launcher appears, followed swiftly by an error. the error says: can't load image from file assets/launcher/play_button.pny. file doesn't exist.

    the launcher has no play button or any pictures. if i click modding tools to install as it says above. theres nothing in there.

    if i go back i use xcom.exe the launcher doesnt have mod tools, but mod launcher. in there i can see the 3 files... xce, xce balance and xce settings. i hit activate and says yes in the column but nothing else happens.

    if i launch game via xcom.exe the game loads.... but where it should say new game, exit, options etc.... everything is replaced with. `#######`

    lost at the minute. i just want xce and xdivision.

  2. the no soldiers bug but have soldiers is easy to sort. i get it on every new base.

    solution: soldiers page (hire/manage) simply assign anyone to helicopter at the base and the soldier loadout becomes available.

    as i said i get this all the time and was annoying, i was firing and re-hiring spending loads of recruitment, until i tried the above and works a charm.

    XNT guys: my first base i can't sell/demolish any building there. i can however sell buildings from my other bases. is this intentional?

    P.S. Game difficulty compared to vanilla is insane, first aliens you see will be damn near impossible to kill.

    i was a big complainer about this, but playing the game(yes game as its more a new game than mod) more i have discovered various ways to tackle them. i can still only play on normal. :P but im getting better at it and love this mod more and more.

    i just hate the fact aliens can shoot through walls and extreme angles, but when i try to return fire i get its 100% blocked. meh you can't have everything. major respect and praise to the team from me.

  3. Sentelin= This mod was original intended only for hardcore players.But giving popularity and audience GC is toned down to what we think it's acceptable.Reading your post I can see that you are purely casual player.You had to rise 50 scientist ?No you didn't have to do it but you couldn't figure how to play it.If we would tone down difficulty of mod even more we would might as well revert everything back to vanilla settings.I think you should either try what domein said and play this on easy or maybe it's not just mod for you ?

    nope not a hardcore strategy player, defo casual i have far too many games to play to stick with a single game.

    sorry for bitching and moaning, was a long day and i truly wouldn't change anything. this is without a doubt the best mod i've played, not just for xenonauts. the AI is truly challenging.

    to be honest i did cheat a little bit, i edited some xml's and now starting soldiers and all future soldiers start with higher stats. (70-80 across the board) its not a big increase to what it was already at but after starting a new game, i have captured afew crash sites... still bloody hard though, taking lots of casualties, but its a frikin alien invasion! :P

    now i have recovered tech and researching i have noticed most of the new weapons have no tooltips with stats and that alot of xenopedia entires are just plain blank, some have text and place-holder.

    now before you go off on one, i have read all the 40 odd pages and did a search but didn't really found anything, except what you put in a reply... that theres changes that often its not done yet. i'll take that. :P

    i wasn't sure because i also have xenophobia installed. and have no clue whos whos with the weapons so i posted in both threads.

    major thanks to you dude for this mod. its truly superb. (Sentelin, Tactical Dragon)

    @Silent_Lord, the mechanic of this game is very different to vanilla.

    I suggest you to play multiple times.

    Some Hints:

    - Rush to Jackal armor

    - Try to capture at early game a caesan and sebillian non combatant.

    - Read Xenopedia entries.

    - Recover 2x Data Cores of each large size UFOs

    - At early mid game try to stun a harridan or a viper.

    - Use shields, they are your only stable defense on early game.

    - Research Alenium

    ;)

    With practice you will defeat this mod.

    Take courage

    Remember apply the last hotfix.

    getting there slowly dude. :P

    stun a xenomorph!? really. lol. i have tried using good ole purple stun gas grenade which works brilliantly in vanilla. but everyone seems to be immune or resistant to it in the mod, i dont have shock batons or shock grenades yet though.

    although i just had a `holy crap` moment, downed a medium ufo and went to crash site. took my time and played smart, lots of medpacks and finally wiped out the aliens on the map and stacked up ready to breach the main door and side.

    a frikin xenomorph queen burst out the main door on their turn! i was like... wtf! its a queen.

    shes one tough mother... took all my 10 frag grenades, 4 stun and endless barrages of burst at close range and shotgun in the face, she just resisted and healed through the lot and wiped out my team.

    it was brilliant! love it. get the cow next time with some bigger guns. (major Aliens franchise fanboi. tis the reason i installed the xenophobia as it has the pulse rifle and smart gun etc..)

    regarding hotfix.... i have install order. base game. xnt 5.31 final firebat. hotfix v5.31. xenophobia v1.1.6. xenophobia v1.1.6 hotfix is there anymore hotfixes.

  4. firstly this mod is awesome, loving all the changes and the overall feel, its an entirely different animal. really enjoying my play-through at the minute.

    however i must bring into question the ground-combat balance of this mod, its awful. im sorry to say it but i find it true. been playing now for 10hrs, just barely winning the air-war (which is a change from base, thats so easy to win), but ground-combat is almost a joke.... i literally am stuck tech-wise, maxxed out with 50 scientists doing nothing for months.

    the Aliens xenomorphs are a great touch but frikin annoying, damn near invincible and self-heal.. (make it easy why dont you.) however i don't mind the xenos (vipers) they add a good mechanic to the game, they are flankers and damned quick, solo killing is a no no, grenades, burst-fire and shotgun take em down eventually.

    for me the balance-breaker is the little grey dude and reptiles weapons. they have close to 100% accuracy shooting and 1-2 shot kills from any distance. they got 100% reaction chance that always hits. but worst is this mega-loud and very common cannon. i have hunter-vehicles, or had i stopped building them, as these cannons which half the aliens have, 1 shot my tank and everyone else.

    in 10hrs i have literally not once captured a crashsite and i only go for the small-ones... half my team is instantly taken out at the first sign of the enemy and rest are picked off by them. i love the challenge and game-mechanics... the aliens are sure smarter. but i can'r progress as i cant get crash sites for tech.

    i gave up about an hour ago when i decided one last chance to get a crashsite... game loaded, hunter first unit out the chinnook, gets 1 length of the vehicle and a reaction shot 1-shots it... okay bad things happen. kinda bottlenecked as on farm map and only 2 ways forward, over open field or down a lane... tank gets blown up in the field so leave a man behind to spot while rest go other way and possibly flank. end turn. alien turn... xenomorph pops through the gap dances around my shield man and kill him. (damned xenos). spotter near chinnok is one shot-killed by a unseen cannon, the same guy who took out the tank. still not seen him. my turn consists of 4 guys finally taking out xeno, 1 sniper, 1 shotgun and 2 rifleman, no grenades as its already amongst us. aliens turn, a little grey man pops through the lane opening, throws a grenade and runs away. 2 guys dead, sniper and shotgun. my turn, little screwed here now... i send i man to spot the running alien... reaction shot instant death from a piston, he was full health.

    okay last mans tanding send back to the chinnook.... a couple steps back to it which is at edge of field, reaction shot from alien-cannon dude... game-over.

    thats pretty much how it always goes and im playing on normal. :(:(

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