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Rameses

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Posts posted by Rameses

  1. examp.jpg

    metal_rifle.jpg

    ... Btw why marrifle 1 seems to have stats similar to Ak47 and Zephyr(BTW new dmg stats ar very good in terms of balance i can see that even default rifle and Ak47 got just exact stats as shud(ak 47 mor usual and mitigat dmg nice work ^^ ) for examp... Isnt it suppose to be high end-late game weaps?;o i dunno just rly think images of metal-mar-kar ar bad... no offense whoever made them >_>

    kas.jpg

    mar.jpg

    examp.jpg

    metal_rifle.jpg

    kas.jpg

    mar.jpg

    examp.jpg.50d20ea8bd1e45d3cb4a556fa27ee9

    metal_rifle.jpg.bf6447ea19a2e1af67465a9c

    kas.jpg.77d6e5484fb9e8472463e374b2f83896

    mar.jpg.be4a33b07edf3c7be70b1b7a9fd304af

  2. is it ok if i install 1.1 skitso last ? Order doesnt matter y? Using Jsgme to install little mods btw very cozy utility ^^ This shud be compatible y? http://www.goldhawkinteractive.com/forums/showthread.php/11629-V1-08-Jsleezy-s-Real-Fighter-Portrait-Pack If i copy file and edit it to make it lets say afri06_portrait.png (by numerical number next one) will it add it to a random face pool? or i have to edit some other txt or xml files?Found it its soldiernamesfemale.xml and soldiernames.xml and it seems that those one come with this mod got lesser of them =\ for old version probab... i guess ill just copy images *__*

  3. Will this map pack do alot of difference? " KABILL RANDOM MAP PACK! - http://www.goldhawkinteractive.com/forums/showthread.php/9760-%28Sort-of%29-Random-Maps! " And is it compatible with latest xenophobia mod?) And why shooting THROUGH floor if i get it right not a bug? U cant shoot even through walls usually... "3) i grounded a landing ship and i board it, in the middle room of the first floor of the ship, i got shot from the upper level by 4-5 sebillians, no fun, i checked every corner of the first floor and there was nobody. " From post before!

  4. Yeah using old version and lil bit wrong compatible for now as u said 5.3.1 xnt while needed lower... Found out another bug ufo "light scout" have 3300% hp and after 2 pirahna rockets hit it got yo 3200% autoresolve shows 0%... Is it fixed in new vers? And its shame that weaps looks in hands as default weaps is it possib at all to mod it? And yeah Ak47 was weaker than m16 default and had glitchy moving animation with standart armor while was fine with Jackal armr...And taliban corpses didnt had ak47 in them...Metal storm weaps feel weak ... Also it feels that even weaps that shoot far have far moar better dmg+armr pen while very close to target! And it would be nice to have some moar maps variety probab dunno...Anyways THX for yur good work about this mod Slayer ^^

  5. Slayerjerman its u made Multi ammo weaps? i got question... standart ammo is frag rockets? dat fires usual bullets that weaker than ap-inc...anyway why when i change clip size of multirifle(testrifle) in weapons_gc.xml and when i load ammo inc-ap or any of it it ends up with 20/24... Also acidsprayer seems to cras the game when u take it and mission begin...Also when aliens or my ppl oprn the door and dont move behind it and shoot theres no reaction fire... Is it suppose to be so or bug? Why no snipers for so long? only metalstorm it seems... Id say weaps feel like need little rebalancing...

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