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Oskimi

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Oskimi last won the day on August 29 2023

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  1. Adding to my list, I would like to see som pre-destruction before landing on a terror site. If you land a day after a terror has started, it shouldn't look like the aliens had just landed a minute ago. Think about what it would look like after a day of uninterrupted reaper terror in a city full of people. You woould have to deploy your soldiers in a zombie/reaper swarmed region. And you wouldn't be very popular showing up late at the party.
  2. I would very much welcome the idea about having a real time battle with a pause function much like for example Baldurs gate. Maybe this will be featured in Xenonauts 3
  3. I'm a huge fan of the first Xcom game and this to me feels like a worthy successor even though it's not completed yet. I liked the overall gameplay although it was a bit too similar to the first Xenonauts. I only hope that the ending of XN2 isn't as bad as the first game, where the aliens were just toying with humans. There is a slight annoying simplicity to the game that I would like to change, like for example there is an abundance of first tier weapons and equipments and you can only research one thing at a time. I'll address some of these simplistic issues in my list which also will provide with some ideas that I've come across through my gameplay. Picking up a weapon in the available weapon menu makes the weapon follow the cursor not at its origin but much to the left which looks weird when trying to equip the weapon to a soldier's backpack. I’m missing the option for soldiers and aliens to go prone. It would be nice to have that as an option. Changing a research project shouldn’t reduce it to 0% the next time you want to research the same thing. The research done on the project should be stored. I miss having an overview of how many scientists I have in the research menu and how many are studying in what field. Ordinary weapons and equipment shouldn’t in my opinion be for free and come in an abundance. This should be something that you can run out of, buy and sell. In the missions where you can gather intelligence through interaction with computers there is a glitch that shows the computer glowing although it’s already taken. I think this comes after loading a savefile. I find it weird that autopsies are being performed and research being made and completed within a minute of a dropship landing in the base with the necessary research corpses/bodies. this should take some time to perform. It’s funny when I order a soldier to move outside, he chooses to jump through a glass window to get to a place outside instead of going out through the open door two squares to his left. Or when there is a fence with a corner and you order the soldier to move to the other side of the corner, the soldier would rather jump over the fence two times to get to the destination instead of just walking around the corner. The distance between the two routes is exactly the same but I think jumping over a fence or through a window would take longer time than just conveniently walking the same distance. Can we speed up the loading time a little? Typo in the text for alien abduction. “A soldier stood adjacent to an abduction tube can deactivate it.” Why can we see the exact health status of the enemies? Wouldn’t it be better to see some kind of rough estimate grade, like unhurt, wounded, bad, critical or something like that? Like a soldier could make a coarse judgment of the level of health the enemy might have after some time but it's pretty impossible to pinpoint the exact state of health thet each enemy has. And in the beginning of the game, or if you meet some new enemies, before you have any idea or experience about the enemy, you might not even have any idea of the status of this enemy. There is no sound effect when reloading a shotgun. It could be interesting to have different types of ammunition to choose from. Could you divide the loading menu into all that is autosaved and all manually saved points? When a soldier gets hit and a message appears informing about for example a bleeding, occasionally this message comes in the forefront of the number of hit points being deducted from the health of the soldier, blocking it out. It’s a bit annoying. Maybe you shouldn’t be able to close a door when there is an object or a person in between the door and the frame. Likewise moving through the space where an open door is between should either close the door or make the soldier lose some tiem or something, depending on the door's position. Transferring items such as alenium from one base to another is tedious if you don’t know that holding down shift or ctrl make it faster, since you have to click each unit instead of just holding the button in for faster transfer. Seems weird that soldiers with good acc can shoot an alien that is very far away and that is hiding partially behind obstacles with a 100% accuracy. No way ever should any shot be 100% accurate. You could always miss, even at very close range. There is a great need for more different types of maps. Make it more modular and ever changing. I don’t like that you can just equip jetpacks for no cost on any and every soldier. This should be linked to a production time and cost to produce. Also there could be a limit on how heavy equipment one can have in order for this jetpack to work. An idea would be to implement a restriction or have different abilities with the different types of weapons. To just upgrade your weapons to a better sort is kinda boring and uninteresting. This could be the different advantages/disadvantages with each weapon type: Ordinary weapons: Pretty average on everything from range to damage but cheap to purchase or manufacture. Enhanced weapons: As the ordinary weapons but with a boost in damage and range. Laser weapons: A big boost in range but doesn’t have any option for a shotgun model. A boost in damage against unarmored foes but is not as good against certain armours. Also no options for craft weapons. Gauss weapons: A boost of range and damage compared to enhanced weapons but gauss cannot use rapid fire. It’s more suitable to single-shot weapons. Plasma: Big boost in damage but range is less than gauss and laser. Upgrading a thing in the engineering bay automatically upgrades everything in the base connected to that. This is unrealistic. You should upgrade each thing separately, with a cost of time and money/resources. I would like not to see the endgame progress percentage number. It’s better to let it remain a mystery for the player of how far they’ve progressed. The same would go for the research bar/percentage. I would like to see a rougher estimation of the progress and not the exact number. In research it's hard to know exactly how long you have until the research is finished. The difficulty in this game seems skewed. I played at the normal setting and I’ve been playing for some hours and already it seems like I have progressed to the second half of the game. Enemies were really tough in the beginning, interrupting my soldiers all the time, getting impossible hits over and over again, but now when my guys have better gear/weapons and are more experienced, they kill enemies extremely easy. When a soldier shoots at a target for the second time, how can that shot have a less likelihood of hitting the target? Wouldn't it be at least the same or better since it's an consecutive action? It’s silly to see a solder with a jetpack on the ground level being ordered to move far away to a place on the ground floor, just to use the floating ability to get over an obstacle and then continue hovering an inch above the ground all the way to get to the destination instead of walking there. Through my 40+ hours with this uncompleted game I'd say my experience were enjoyable and would really like to play it again when the game is finished.
  4. As the title says, i experienced a crash of the game just when a alien force attacked my third base which had living quarters and general store. I was just waiting for troops to arrive to but the aliens arrived first and attacked the base. Got the screen "no troops at base" (or something like that) and then it crashed. Anyways, thanks for a great game, it's really what i always wanted, since Xcom Ufo defense, the first game.
  5. That happened to me as well. I just had to delay the arrival of my ground battle.
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