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Cedric

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  1. I'm glad to hear that! Couldn't you just make the surroundings transparent, like the walls when you are close to them? I notice treetops behave in a similar way, hiding xenonauts and aliens alike.
  2. And another one; If a xenonaut recieves reaction fire from an alien while moving onto a teleporter tile, there will be no teleportation and the game will freeze.
  3. Or do I have to manually micromanage every little scratch in order to minimize recovery time?
  4. That leaves me without knowledge of what bugs you currently are aware of, I'm afraid. I found another one. I'm fighting over a downed cruiser in an arctic setting. Enemies standing right next to either of the outer side doors won't be autotargetted when moused over. A bit of the doorframe also overlaps the enemy model, obscuring it without fading. They can be shot with the free aim function, thankfully.
  5. Thaink you! I was delighted to discover the game was completed at last. I followed the development blog back in 2011 when it was announced it "would be ready around christmas". =) I'm glad to hear that bugs are actively being fixed! Is there a master list of known bugs somewhere? I discovered another bug, after killing a light drone in an alien base, the map was revealed. FOW is still present, though. I have cleared roughly 1/3 of the base and is nowhere near the command center.
  6. When a xenonaut opens a door and enters a collapsed building (floor/roof is rubble due to explosions), the game crashes.
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