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Goo Poni

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  1. Bought the game a couple days ago, have played XCom EU2012 but not the old XComs, have played games similar in vein to Xenonauts before, thought to start on Veteran. 3 people dead by the end of the first alien turn. 6 dead by the end of the mission. That about sets the mark for the rest of the game. Nitpick at things such as soldiers shooting each other in the back despite standing next to each other because shooting over another's shoulder is not a thing (unless crouched, of course). Nitpick at how units cannot move through each other. Research tells me alien weapons get weaker with range. Caesan (is that "Kaisen"? "Seezen"? (like Caesar?) shrug) at maximum range takes a shot at soldier. Hits for 5 damage. Aha! No, wait, he just set his rifle to stun, another hit for 30 from the same spot, soldier dead. Deep frustrated breath. Got a car! Alien doesn't like my car. Hits it for 30. Hits it for 40. Dead car. Hang on, I thought it had 100 HP? Where's the rest of the damage come from? Did it take a hit and not tell me? Also something that gets me a lot is no report of damage. Or the camera is staring at some irrelevant part of the map during the alien turn and I'm staring at some building while hearing soldiers taking hits and dying. Soldiers seem incapable of stepping out so when standing on a corner and looking around it, targets they can see around said corner are targets they can't hit because they shoot the wall instead. That's happened more times than I care to count anymore. sigh How does accuracy work? It's like magnets. 15% chance to hit x 3? Hit, hit, hit, alien down. 80% chance to hit? Shot wide. 10% chance to hit? Shot wide. Try again, hit. It's constantly happening and it makes me wonder if I should even be bothering crouching people behind low walls or shrubbery because it seems to make no difference to me or the aliens. If the shot is true, it's gonna hit it's target. If not, well it's gonna hit the dirt, or with my luck, sail over the soldier's shoulder and hit someone else. And the final accuracy rating hasn't yet felt like a true accuracy rating unless it's across open fields with absolutely nothing in the way. My fourth go at this campaign, having only gotten far enough for wolf armour, is now with the community edition and a delve into the files to give +20 accuracy to starting weapons with +10 aim for each tier after (+50 at MAG), doubled shield HP because those things just melt at the ranges I really need them to stop hits and 360 degree vision because I am not amused by clunky robotic soldiers that can't look over their shoulders at any point in time with doing a full 180. And these edits probably won't even matter, I'll still get completely rekt. Back to the grinder. EDIT: AND HOW DO I REARRANGE THE BLOODY DROPSHIP?! Take everyone out. Assign the snipers first, place them in the dropship where I want them. Okay. Next up, assaults. Aaand, now #1 is Assault and #2 and #4 are Snipers. Okay, so do I just pick them up in the roster and drag them to the slots I want? No.....? Oh it must be from the dropship placement window instead. Nooo........? Shift click?... Nope.. Ctrl? Alt? R-click?... With a full dropship, my snipers move from first and second place to third and 7th. Great, nah, I didn't want organized hotkeys for troops anyway, it's okay game. DOUBLE EDIT: I seem to have missed something in doubling shield HP as double clipsize is not double HP.
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