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Razoric480

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    Game developer
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    Canada
  1. I see now. It's because empty modinfo.xml are no longer valid and now need the tags for it. It's probably time to update the modding documentation, as the sticky in the thread still says 'empty currently'. It works if the zip file is there with a proper modinfo file.
  2. As the thread says. Currently, the mod manager seems to do nothing as there is no 'add mod' button and mods that are manually installed are not detected by the mod manager nor are they applied to the game proper.
  3. Version X:CE 0.30HF1 Install this mod by unzipping it into its own folder in /mods/, or by using the mod loader: https://www.dropbox.com/s/o806fvhzb0zijyy/internalRepairBug.zip?dl=0 Run the game, build a base, check to make sure that the first capacity bar is bright blue (if it is not, then that is another bug, see: http://www.goldhawkinteractive.com/forums/showthread.php/12264-XCE-0-30hf1-Issues-with-LUA-and-Mod-Loading-Info ) Exit out of the game, and remove/delete the internalRepairBug folder from the /mods/ folder. Run the game, build a base, and see that the first capacity bar is still bright blue. Optional: Install the mod, then delete it using the launcher's mod utilities, run the game, build a base, and see that the bar is now green again.
  4. I figured out what was wrong. So I did some futzing around based on the "BaseView.lua" script, which should: 1. Use an alternate frame background image for the capacity bars 2. Color the bars dark gray (59,59,59.) As the bug states, it does neither. However, after I modified the mod's baseview.lua (by making my own version and changing bar color to see if I could get it work), it suddenly worked! So this is the reason: The latest baseview.lua's last-modified date is september 11th 2014. The versions I made today for testing purposes are october 11th 2014. It appears that the mod loader will NOT load scripts (or assets entirely? it seems to load images just fine) if they are older than the default ones. EDIT: Checking the source code, that appears to be the issue. The LUA loading script compares the new script's time to the internal time, and then claims that the file is cached if it is older. Given that oppressive UI did not change anything that needed updating in its script, it is thus older than internal, and so it is skipped. The current workaround is to open and save all LUA files, or to use some sort of script which will set their last modified times to be older than XCE's latest version.
  5. LUA are still treated as binaries and overwrite other, same-named/location LUA scripts. Can only recommend to check with -modinfo launch option turned on to make sure something specific isn't going wrong.
  6. Check your email and receipt. I believe the game was and is still sold through the Humble Store. The likeliest place to find it would be your account on humblebundle.com . If it's not there, you may have to contact the Goldhawk team by email.
  7. It is supposed to be overwritten. As in, the root of the download that contains the .exe is to be merged with the root of the Xenonauts folder, replacing the executable and merging the /assets/ folders together, rather than having a separate /XCE/ folder.
  8. It finally managed to download, so either there was an error on Steam's end or their server, or you did something. Either way, good to see it's fixed. Hopefully that was the source of Xeryx's issues (playing with broken files due to Steam glitch?)
  9. I can confirm that there is something wrong with the Steam version of the community edition. It gets to 75% or 90% download, fails, and then falls back to "update queued". Attempting to resume or play will just cause it to attempt the update again so it can fail. I tried verifying game cache integrity, I tried removing it and downloading it from scratch, attempted changing download locations, but it always fails to download the 15.1 mB required to turn 1.09 into the CE version.
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