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SebilIAm

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  1. I think there's definitely a middle ground between idle animations and having to completely remove the vision cone. I'm personally a fan of the vision cone as it drastically alters the feel of the game.
  2. I fully agree, currently the units all feel "static". Even the idle animation of the soldier has the soldier standing almost completely still, which feels incredibly off-place in a combat situation. I feel the soldier should be looking around a bit, maybe even have a different animation for overwatch vs. "at-ease".
  3. I am heavily in favor of this! We can still have a bit of deviance on the shots for realism, but the shot spread can be reduced drastically. The dodge animation itself will already clearly show the miss for most intents and purposes, doubly so because the camera is so zoomed out.
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