The air combat in V24 is probably the area of the game that needs the most balancing. Unlike the ground combat, there's probably also some conceptual issues to discuss here, so we may as well start this discussion now so I can include the first batch of changes in V25.
We'll be giving the air combat more attention (and a UI refresh) in Early Access, but we still want something that poses some kind of interesting challenge in the meantime. Here's a few key parameters for the discussion: