Hi all, I’ve started this thread to flag up something I feel is being overlooked in current discussions about improvements to the game. More Mission Types and Secondary Objectives have been mentioned before but don’t seem to be getting the attention they deserve. More Mission Types and Secondary Objectives seem to me to be a (relatively!) simple way of adding a huge amount of variety to the game – far moreso than new tilesets, which Chris has explained are “EXTREMELY time consuming and expens