I’ve started this thread to flag up something I feel is being overlooked in current discussions about improvements to the game. More Mission Types and Secondary Objectives have been mentioned before but don’t seem to be getting the attention they deserve.
More Mission Types and Secondary Objectives seem to me to be a (relatively!) simple way of adding a huge amount of variety to the game – far moreso than new tilesets, which Chris has explained are “EXTREMELY time consuming and expensive to make – they’re the most expensive component of the game by some distance.”
Here are some ideas for what could be new Missions or Secondary Objectives. These have been taken from other threads and aren’t all my own ideas – I’m not trying to plagiarise
Defend a landmark.
Capture alien leader.
Assassinate alien leader.
Escort VIP (e.g. politician, scientist) to exfiltration area.
Destroy alien transmission beacon.
Rescue downed pilot (not necessarily your own).
Rescue local soldiers under attack by aliens.
Clear command post of all aliens.
Activate Surface to Air missile site via panel in control room.
Carry wounded civilian back to your chopper.
Retrieve information local agents have compiled about aliens.
Destroy alien mind-control device causing humans to fight you (once destroyed, the humans could turn into allies).
Eliminate cultists (humans working for the aliens).
The rewards for these could be as varied as deemed appropriate. Examples include:
Improving end of round score.
Improving relations with a particular country.
Stash of equipment (e.g. 10 packs of C4 or equivalent).
Unique weapon (maybe just an existing one but with slightly improved stats to avoid new artwork).
Revealing location of alien base.
Temporary manufacturing time reduction.
I freely admit that I don’t know much about programming or the ways in which games like Xenonauts are made, but here are some justifications I believe to be accurate:
Most of these would need little if any new graphics, which seem to be the most expensive aspect of production. I could well be wrong about that, of course!
They’d add a significant amount of replayability to the game, and make each mission far more interesting. Especially if some Secondary Objectives are revealed mid-mission as you stumble across them.
It’s genuine variety in gameplay and not just largely superficial changes, as tilesets essentially are.
They could add to the whole feeling of immersion in the Xenonauts world; making small-scale battlefield decisions that impact the global war.
More decision-making would be required by the player: do you order one of your valuable troops to take an injured civilian back to the chopper, thereby increasing your reputation with that country, but losing him for the next few turns when the aliens are about to counter-attack and he’s needed on the frontline?
They seem like such brilliant things to include, it’s puzzling why they’re not high on the wish-list. It’s likely that I’m missing something, like the actual scale of the task from a programming perspective, but aren’t things like Kickstarter designed to raise funds to make these sorts of things a reality?
All thoughts on this matter are much appreciated!