This weekend I've had the chance to continue some earlier X:CE work, and have made further progress on what I hope would be the centerpiece of X:CE 0.35 for modders. I'm still not 100% sure I'll manage to implement this in a good way (some savegame issues remain) but I'm reasonably optimistic and so it's time to solicit a bit more input on this feature, while it's convenient to do so. The feature is custom alien missions. In a nutshell, this is about opening the alien missions of UFOs up to modd