All Activity
- Yesterday
-
My thoughts of the first 120 days (3.40)
Ozh replied to Skitso's topic in Xenonauts-2 General Discussion
++ Good summary. I can't agree more with 'air' part of the game. Its way too amplified compare to main game. As it right now I have to invest most of my resources and push as hard as possible to build air weaponry and fighters just to keep up with swarm of alien's UFOs. And 'my' game is not about it. I always use auto and at the end despite my 'focus' I start losing every air combat anyway. -
calibruh4203 joined the community
-
Rollo joined the community
-
kling joined the community
- Last week
-
[Suggestion] Civilian/Soldier Interaction
gG-Unknown replied to Azzy's topic in Xenonauts-2 General Discussion
I were suggesting the same thing few months ago. There is a game mechanic, soldier interacts with a PC to retrieve a data stick. Use the same game mechanic to open a simple dialog with civilian. Dialog offers: 1. stop movement 2. go to chopper 3. fallow me 4. do as you like ( reset to default behaviour ) This way, player gets a feeling he can interact with enviroment to a point where result of the mission "number of saved civilians" is not pure random coin toss, but rather result of his own effort. -
nayaIndia joined the community
-
[V3.8.0 - Geoscape] Soldier stuck "airborne"
Chris replied to Bloodwolf's topic in Xenonauts-2 Bug Reports
Hey - thanks for this. As Koki said, the saves would be very helpful here. Was the Cleaner mission you played the Rescue Soldier one? Maybe this guy got left behind on that mission if you recovered more soldiers than you had space in the dropship for. -
Azzy started following [Suggestion] Civilian/Soldier Interaction
-
So I was watching a couple youtubers play through the game, and oddly enough they both said the same thing. "I wish I could tell civilians to move out of the way" or "I wish I could tell them to go to the dropship" So what if there was a right click interaction your soldiers could do with civilians that'd make them flee on their turn? You could display a message about the civilian being told to retreat, and internally you could force them to do the flee version of panic, assuming fleeing forces them to path away from any aliens/cleaners. As it stands the civilians feel more like bait or human shields rather than actual people you're meant to protect, so adding this interaction would go a long way to give them a bit more life.
-
[V3.8.0 - Geoscape] Soldier stuck "airborne"
Kouki replied to Bloodwolf's topic in Xenonauts-2 Bug Reports
Thanks for the bug report Bloodwolf! Do you have a save file for the campaign so I can take a look? If you have both, one for before the ground combat mission ended and another for after you've noticed the bug so we can take a look and see what's causing the issue. You can take a look at this guide to see where your saves are located, thanks again! -
Bloodwolf joined the community
-
Hello Team, Just installed the game. Played the tutorial and then 1 cleaner mission. One of my tanks had his shield destroyed and he got beaten up quite a lot. He didn't die, but I had to heal him and remove a bleeding debuff. The transport ship returned to base but this soldier got stuck forever in "Airborne" status. I've gone ahead and played a few more missions and he's always airborne even tho he's not on any ship. I can edit his equipment but I cannot change his loadout. He is also not clickable on the left, which makes him un-dismissable and un-transferable. Any ideas?
-
Yan joined the community
-
KgeustX128 joined the community
-
Futeshop changed their profile photo
-
FreyaJe nsens joined the community
-
Evoluxionary joined the community
-
My thoughts of the first 120 days (3.40)
Shadeth replied to Skitso's topic in Xenonauts-2 General Discussion
The civilian shotgunners remind me of drunk Texas rednecks. I kin of think it is funny how fearless they are. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Murtagks replied to Charon's topic in Completed Game Mods
Thank you Bro! - Earlier
-
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
There you go. final kill for power.sav -
[v3.8.0 - Geoscape] Landed UFO and Alien Crew Overlap
Kouki replied to Azzy's topic in Xenonauts-2 Bug Reports
Nice catch! We'll take a look and get it fixed, thanks! -
[v3.8.0 - Ground Combat] UFO Contents Visible at Night
Kouki replied to Azzy's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! We're currently working on fixing this bug and hopefully get it included in the next patch (If Chris decides to push one out before milestone 4) -
This will never come up in normal gameplay, but if you loop the map of the Earth with an aircraft twice, its marker will disappear. I suspect it's because it went off the map twice. It happens going in both directions, and I was able to do it with both the Pegasus and Gemini. Strangely, reversing your direction can make your marker reappear.
-
Azzy joined the community
-
[v3.8.0 - Geoscape] Landed UFO and Alien Crew Overlap
Azzy posted a topic in Xenonauts-2 Bug Reports
I'm not entirely sure myself, but it seems like the UI showing how many crew members the UFO has from Quantum Cryptology overlaps with the UI showing the mission information. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Murtagks replied to Charon's topic in Completed Game Mods
Can someone please post the save file from the endgame? I want to check the research again, but I dont want to play to the endgame again. -
Hello, I always equip my shield with stun guns and therefore had some alive aliens but I found it currently counter-productive in early games as I was lacking 1 corpse for the engineering task and can't use the alive monster to finish it. So will it be possible to kill one or had an option to use alive aliens to finish testing the weapons on them or is it too cruel to think of using them as living bullet tester ? And speaking about capturing alive, will there be a non lethal weapon on MARS or ARES units ? Thanks for the game so far.
-
aaliyahnoor813 changed their profile photo
-
Thanks, yeah that's definitely a bug, we'll get that fixed! We'll take a look into the 'next soldier' button being cut-off as well
-
[v3.10.0 ground combat] wooden shrapnel in microgravity
Kouki replied to SoftwareSimian's topic in Xenonauts-2 Bug Reports
Thanks a lot for posting a bug report! We'll take a look into it and get it fixed