ls35a Posted June 2, 2014 Share Posted June 2, 2014 I've been on three missions with it and the last mission it could only get one space out the skyranger because (wait for it) there was A TREE THERE. So if maps randomly prevent use of this vehicle why take it? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 2, 2014 Share Posted June 2, 2014 Are you using any non-official maps? In theory, the maps should have been designed such that this never happens. Quote Link to comment Share on other sites More sharing options...
ls35a Posted June 3, 2014 Author Share Posted June 3, 2014 Are you using any non-official maps? In theory, the maps should have been designed such that this never happens. Got news for you..... IT HAPPENS. Standard game, no mods. Quote Link to comment Share on other sites More sharing options...
SteelSoldier Posted June 3, 2014 Share Posted June 3, 2014 cant you shoot down the tree? Quote Link to comment Share on other sites More sharing options...
Kordanor Posted June 3, 2014 Share Posted June 3, 2014 Well, that is indeed bad luck and should not have happened. And yes, you could have shot it down. I find these vehicles incredibly helpful as they can scout without dieing instantly when being shot at. Well...a unit with a shield might survive 1 turn of being shot at if he has some luck in the beginning of the game. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted June 3, 2014 Share Posted June 3, 2014 Hunter scout vehicles are useful in some situations. In night missions they can see their full distance because of headlights making them incredibly good scouts. On terror missions they give you durability, firepower, and cover straight off the ramp of the dropship, which is useful because you usually come under fire right away. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted June 3, 2014 Share Posted June 3, 2014 cant you shoot down the tree? Yes. I often use my machine-guns for landscaping duties. Especially helpful if you know there's an alien behind one of those hedges and you want to make yourself a gap! The reason I'd never take a hunter is: 1. They're expensive (compared with outfitting two soldiers) 2. They're generally less effective than the two soldiers would be 3. They die far too easily 4. A squad of 6 feels far too small But most importantly: 4. If I take a hunter, that means there's two soldiers back at base not earning experience who could have been Quote Link to comment Share on other sites More sharing options...
kabill Posted June 3, 2014 Share Posted June 3, 2014 Got news for you..... IT HAPPENS. Standard game, no mods. I never said it didn't happen. I was asking only because - *in theory* - it shouldn't be an issue on any of the official maps and wanted to check that it definitely was one. If you encounter it again, it would be useful to have a screen shot as it'd be really simple to get rid of, even in an unofficial patch. Quote Link to comment Share on other sites More sharing options...
b_ace Posted June 4, 2014 Share Posted June 4, 2014 I'm pretty sure the official maps leave space for a vehicle to exit the dropship. I've never seen this happen. I think they are quite useful. They have a lot of TUs, and are great at exploring early on. I also use them as forward cover for my guys as they move around the map as well. Quote Link to comment Share on other sites More sharing options...
Heldelance Posted June 4, 2014 Share Posted June 4, 2014 I generally use them to scout or hold my flank once I know where the enemy's ship is. They rock in the beginning. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 7, 2014 Share Posted June 7, 2014 I'm like troublechuter. I haven't taken a vehicle in over a year. Probably back in a build where they were a little fragile. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 7, 2014 Share Posted June 7, 2014 I only have one thing to say, really. HYPERIOOOOOOONNNNNN!!!!! Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 7, 2014 Share Posted June 7, 2014 They're pretty much gimped MG troopers. That 50 round belt that is unreloadable is just not enough of a trade off for the larger TU well, in my opinion. Especially if they're still as fragile as I remember them to be (i.e. can only take 1-2 shots before being knocked out). If anything, I'd wait only after I can also produce the laser cannon, but by then I'd probably already unlocked the Hyperion. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted June 8, 2014 Share Posted June 8, 2014 They're pretty much gimped MG troopers. That 50 round belt that is unreloadable is just not enough of a trade off for the larger TU well, in my opinion. Especially if they're still as fragile as I remember them to be (i.e. can only take 1-2 shots before being knocked out).If anything, I'd wait only after I can also produce the laser cannon, but by then I'd probably already unlocked the Hyperion. Read your infantryman's uplifting primer again soldier. The MG hunter can hold 120 rounds. Also, in my experience they always survive at least 2 shots. I've have one take two bursts and keep on trucking. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 8, 2014 Share Posted June 8, 2014 Huh...it's...been a while since I used the Hunter... Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 8, 2014 Share Posted June 8, 2014 I've had the same problem with the scimitar. Its laser pulse cannon is amazingly powerful but it just can't take a punch whenever I put it in the fight. The one time I brought one to a terror mission it died before it even left the dropship. If they got repaired like interceptors do after getting killed I'd say its worth it but I just can't afford the expense of replacing it every other mission. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 8, 2014 Share Posted June 8, 2014 (edited) I also think the vehicles should get retrieved from battle field. It does not have to be free though. Depending on the damage state there should be an option to either rebuild or wreck. With damage state I mean the four states that I have seen so far (I am still in V21): 1 - Damaged only in HP, so still operative. Auto-repaired in base. 2 - Damaged badly so that wheels and top are off and hull is scorched, not operative anymore and treated like a fallen soldier in ground combat. Auto-repaired in base. (Only have seen this with Hunter so far.) 3 - Heavily damaged, hull wrinkled. Total loss. 4 - Total annihilation, vehicle vanished completely so that soldiers can cross the position. Total loss. As long as my observations were not screwed by bugs (!) I think state 1 and 2 are reaaly reasonable. State 2 and 3 should have the mentioned option to handle costs versus time to be operational again. Regardless of all above, I also think the vehicles are not sturdy enough, 1-2 shots easily destroy them. Yeah, Hyperion too. EDIT: Just remembered; Scimitar and Hyperion will show the Hunter wreck in state 2 and 3. At least in V21, I don't know if that has changed. Edited June 8, 2014 by thixotrop Quote Link to comment Share on other sites More sharing options...
dpelectric Posted June 11, 2014 Share Posted June 11, 2014 I rarely use vehicles for most of the reasons listed above. I just had a thought, however, that might make me consider using one more often if it's possible: can you run over aliens? If I can crush 'em under my treads, that could be a big incentive Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 11, 2014 Share Posted June 11, 2014 I am so used to have a Hunter or Scimitar in the squad that I can't play without them... Early on they are mobile cover, good scout (TUs, full vision at night), pretty solid DMG if it hits or guaranteed pin down, and once you will get pulse lasers on those babies... there is no stopping to them... some obstacle blocking your path.... well boom, no obstacle and still plenty of shots to spare. I often run my tank forward with two guys following it as a mobile cover, then I have 4 other men doing flanking/sweeping duty. In case of engagement I open up with the pulse laser shot. If it hits - it kills, even the higher tier androns and medium drones, then I plan my next moves based on the result of the opening move. Sure they cost more than a raw soldier, but less than a soldier kited out with armor and better weapons, and can take some direct hits from the front. I've lost 2 Hunters, but they did their job. I have yet to lose a single Scimitar tank. With the next gen drop ship you can have tank goodness AND 8 troops. Quote Link to comment Share on other sites More sharing options...
theSovereign Posted June 22, 2014 Share Posted June 22, 2014 (edited) I love them. One has to remember though, that they are not as tough as their looks might suggest. They mainly work due to their massive firepower. In one turn they can advance fast and still blow an alien to shreds along with the cover it has been hiding behind. Never expose them more than absolutely necessary. One thing that seems really odd when playing with them is the low TU cost for turning. Spin that tank! Edit: Also, the hunter can serve you well for a long time in the phases where Alenium and Alien Alloys are scarce. The weapons are upgraded for free... Edited June 22, 2014 by theSovereign Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted June 22, 2014 Share Posted June 22, 2014 I agree, Hunters are extremely useful in the early game for minimizing casualties. You're getting less soldier XP, but you're also losing less to casualties with the end result being a net gain in my opinion. They get less useful as the game goes on, I stop bringing them once I get predator armor and generally never bother with Hyperions, but the Hunter is extremely useful when it can fit out the front door, though it is a legitimate problem when it gets blocked. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted June 22, 2014 Share Posted June 22, 2014 I have had a scimitar trapped by a blue van on one map. Unfortunately I did not report it, or take a screen shot. Quote Link to comment Share on other sites More sharing options...
ViniJones Posted June 22, 2014 Share Posted June 22, 2014 I tried to use a hunter a few times to cover the naked troops before you get wolf. You know, since they dont get experience they can die instead of the leveling troops, but truth is, they die so fast, its not worth the moneh, which is more and more scarce as the recent updates go. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted June 22, 2014 Share Posted June 22, 2014 I find them useful: the starting machine gun is good for pinning foes, and the laser cannon it like a rocket, except it can actually move and take hits. I usually send my hunter barreling forward to find that UFO, and it does so in half the time my soldiers alone would. And it's useful when you have a tank to blast down the door of a landing craft, roll inside, and murder the bottom floor guys. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted June 22, 2014 Share Posted June 22, 2014 And personally, I've never lost a hunter. Quote Link to comment Share on other sites More sharing options...
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