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Operation Endgame Reapers Question


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I've tried to play a bit with Operation Endgame and see how many Reapers I could take out. However after going through about 20 rounds they just keep spawning. Does anyone know are they a finite number or will keep popping out forever?

I'm still on 21 Stable if that is relevant even though I doubt that particular aspect of the final mission has been changed in the later builds.

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  • 3 years later...

sorry to necro this thread, but it still shows up as relevant in google so...

Having just done 50 rounds of killing reapers at the end...

1.  It is endless.  each turn 4-6 reapers will spawn as a group and move up the main corridor.
2.  your ammo ALSO respawns.  wish I had known this going in.  you need to have two weapons.  swap back and forth as each runs low on ammo.  every 3 (?) turns, the one in your backpack will refill with ammo.  sweet huh?  basically, if you plan right, you can kill reapers endlessly.
3.  a tank is useful for increased spotting distance, if nothing else.  set your guys up in the room before the Head Praetor, but facing back the way you came.  you don't need to worry about dodging bullets, so set yourself up with the best lines of fire back down through the corridor.  don't park yourself closer than the first cover boxes.  snipers REALLY shine here, especially if they have decent reflexes.  shotguns are useful too, as the reapers will sometimes manage to make it past your big guns.
4. reapers understand EXACTLY what your line of sight is, and will work to keep themselves just out of it if they can, by ducking behind corners, etc, so they have the shortest run possible to your nearest trooper, without anyone having a clear LOS on them.
5. a couple of troopers with rockets to swap in is helpful.  during your turn, run a unit with sentinel armor up the corridor a ways, and use it as a spotter to see if there are any reapers clustered in a spot.  sometimes you can nail 5 at once.
6.  if you are waiting for ammo to refresh, use your grenades.  again, use a spotter up front, and if you see a cluster, toss a grenade in there.
7.  if you are in dire straights ammo wise for several units, tossing a stun gas grenade in the corridor entrance will really slow down the reapers.  be warned though, it is "smoke"  so will make your own units more likely to miss their reflex shots.
8.  I stopped at 300 reapers dead.  took me about 2 hours.  it's really only fun for the first 20 mins or so.  I think a good goal is to try and get up to the first "batch number" which is 106.  that should be all the aliens you killed before the reapers, and about 12-15 rounds of reapers after that.  your score actually depends on how close you get to killing all of a "batch", so say you killed 280... well the next "batch" ends at 317, so you would still only get rated as "good".  OTOH, if you got 106/106, you would get the excellent score, even though you actually killed far fewer reapers.  shorter:  don't worry if it says you only did "good".
9.  if your are playing the XCE version, reapers will kill tanks in one or two hits, so keep that in mind.


 

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