KevinHann Posted May 27, 2014 Share Posted May 27, 2014 I wonder if the community is strong enough and desires an expansion or even sequel to Xenonauts to the extent of actually funding it after release, would Chris consider this option? Pretty much following the template he set himself when starting the entire project. I'd bloody hell participate in such an enterprise. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 27, 2014 Share Posted May 27, 2014 Personally I am pretty much crowd funded out these days I don't really buy early access or back on kickstarter/indiegogo unless it is something incredibly awesome that I feel just HAS to have money thrown at it right now. Not many projects make that grade. I don't feel a Xenonauts expansion would make my list due to the problems the game has at its core, literally the game engine in particular. Possibly a sequel as I am 100% convinced Chris has learnt a lot through the dev process and I think being able to start again could yield some very different, and very interesting, results. Chris has said that a sequel is not going to be the next project but until it is announced in a few weeks we can only guess what it will be. I will certainly consider throwing some cash at it if there is a pre-order program of some kind. Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 27, 2014 Share Posted May 27, 2014 I would be more interested in a expansion for Xeno than a Xeno 2 (especially 'cause it's much more quickly and cheap). Also they would be able to try out new features not presented in the OG and maybe change somethings in the engine that may reveal a liability after the release. Xenonauts may not be perfect but still surpassed all my expectations for such a indie game. It gameplay is way better than the OG or the 2012 remake and it is remarkable since, to me, in 20 years only two XCom-like games was better than the OG: XCom Apoc. and, now, Xenonauts. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 27, 2014 Share Posted May 27, 2014 Nah, I'm not interested in doing either. The tech in the game is too primitive to do an expansion and I don't want to do a sequel yet. I imagine most people will like what we're doing next anyway, so just wait a few weeks for that to get announced. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted May 27, 2014 Share Posted May 27, 2014 Now that is a cliffhanger here, Chris. Damn you. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 27, 2014 Author Share Posted May 27, 2014 If it has dinosaurs I might like it Quote Link to comment Share on other sites More sharing options...
Solver Posted May 27, 2014 Share Posted May 27, 2014 I imagine most people will like what we're doing next anyway, so just wait a few weeks for that to get announced. The Sims: Sebillian Edition. Quote Link to comment Share on other sites More sharing options...
Selgald Posted May 27, 2014 Share Posted May 27, 2014 World of Xenonauts? (I would play that) Quote Link to comment Share on other sites More sharing options...
kabill Posted May 27, 2014 Share Posted May 27, 2014 I'm impressed I've not seen anyone throw out "Xenonauts: Terror from the Deep" before. A TFTD remake was constantly being requested over on the Firaxis XCom forums. Quote Link to comment Share on other sites More sharing options...
Selgald Posted May 27, 2014 Share Posted May 27, 2014 Dont let them make an remake, the Xcom game from Firaxis was fun, but its not XCom. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 28, 2014 Share Posted May 28, 2014 After 5 years of development with the engine from hell, I wouldn't be surprised if Goldhawk never looked at an XCom-a-like ever again and went into the casual market. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 28, 2014 Share Posted May 28, 2014 After 5 years of development with the engine from hell, I wouldn't be surprised if Goldhawk never looked at an XCom-a-like ever again and went into the casual market. This. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted May 28, 2014 Share Posted May 28, 2014 just curious btw, but what games do you plan for the future (if any....) Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 28, 2014 Share Posted May 28, 2014 After 5 years of development with the engine from hell, I wouldn't be surprised if Goldhawk never looked at an XCom-a-like ever again and went into the casual market. Yes indeed, cuz of this modders need to bring his ideas before this point. Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 28, 2014 Share Posted May 28, 2014 Maybe Silent XCom Alliance Mission? A cross over between Silent Storm, XCom, Jagged Alliance and Front Mission where you try to free a caribbean country from an alien dictatorship during World War 2 riding wanzers?? Quote Link to comment Share on other sites More sharing options...
jonny211 Posted May 28, 2014 Share Posted May 28, 2014 Car crash, didn't hurt. Jumped off a roof and broke my ankle, nah didn't hurt... TFTD - weeks of unbearable agony getting wiped out over and over again by lobster things in the shadows that your freakin bubble guns couldn't even scratch. Now that is pain, please do not remake TFTD. Quote Link to comment Share on other sites More sharing options...
MagnusF Posted May 28, 2014 Share Posted May 28, 2014 (edited) I still vote X-Cthulhu EDIT: Car crash, didn't hurt. Jumped off a roof and broke my ankle, nah didn't hurt... TFTD - weeks of unbearable agony getting wiped out over and over again by lobster things in the shadows that your freakin bubble guns couldn't even scratch. Now that is pain, please do not remake TFTD. Don't worry, if Firaxis remakes TFTD I'm sure the repetition will kill you long before the Lobstermen get you - Incidentally, TFTD is my favourite X-Com. I'd love a faithful remake. Edited May 28, 2014 by MagnusF Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 29, 2014 Share Posted May 29, 2014 I would still like to see a good remake of a Syndicate style game. I know there is at least one of them in progress (Satellite Reign springs to mind) but the experience of making Xenonauts could really help make a new Syndicate with all of the great features intact and add some great new ones. Quote Link to comment Share on other sites More sharing options...
Dead Dread Posted May 29, 2014 Share Posted May 29, 2014 yep, I'm also following Satellite Reign development. Too early to tell how its gonna end up but Im hopeful given its devs. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted May 30, 2014 Share Posted May 30, 2014 I would still like to see a good remake of a Syndicate style game.I know there is at least one of them in progress (Satellite Reign springs to mind) but the experience of making Xenonauts could really help make a new Syndicate with all of the great features intact and add some great new ones. Agree. The demo video looks nice already. Hope it will have decent strategy too and not combat only. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 30, 2014 Share Posted May 30, 2014 Next game is Xenonauts: Enhanced Edition of course. Bringing you such things as HD textures, new lighting effects, widescreen support and new achievements. Preorder now for way more than this thing should cost! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 30, 2014 Author Share Posted May 30, 2014 Next game is Xenonauts: Enhanced Edition of course. Bringing you such things as HD textures, new lighting effects, widescreen support and new achievements. Preorder now for way more than this thing should cost! Sure, where? EDIT: Darn, you're not on the dev team!! Quote Link to comment Share on other sites More sharing options...
lemm Posted May 30, 2014 Share Posted May 30, 2014 (edited) I'd like to see a multiplayer (1v1) game that has a mix of stopped-time and real-time control, inspired by Frozen Synapse and the Xenonauts Air Combat minigame. In the default game mode, each player has a wing of four fighter craft, and each player's mission is to either destroy the enemy wing or to bomb some objective on a randomly generated map. This is done by issuing orders to the aircraft, such as "attack this target," "defend this region," "take this flight path," and so on. The gimmick is that either player is allowed to pause the game at any time so that he may issue orders, but orders can only be issued while the game is paused. A player's pause bank is constantly recharging so that he gets an extra pause once every ten seconds of game time. The goal of the game is to predict the opponent's moves so that he is forced to spend pauses more quickly. The game would feature a minimalist design and lively music, similar to the Xenonauts air-combat game. Edited May 30, 2014 by lemm Quote Link to comment Share on other sites More sharing options...
alienman Posted May 31, 2014 Share Posted May 31, 2014 Goldhawk should buy the silent storm engine and make something great out of it Quote Link to comment Share on other sites More sharing options...
MKDELTA Posted May 31, 2014 Share Posted May 31, 2014 A game where you lead alien forces invading Earth? Quote Link to comment Share on other sites More sharing options...
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