Skitso Posted May 4, 2014 Share Posted May 4, 2014 It's great that the aliens pop out of the ufo nowadays, but it seems they just walk through the door rather than opening it. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted May 4, 2014 Share Posted May 4, 2014 Yes, seriously, how rude can you get? Quote Link to comment Share on other sites More sharing options...
Lorebot Posted May 4, 2014 Share Posted May 4, 2014 I've had a different issue with aliens and doors in a recent combat. The alien came through the door and the door opened for him allowing the aliens inside to see my guys lined up outside the door, but when I got my turn and went to close the door at the end of my turn it didn't close. The door made it's open/close sound effect and I paid the TUs for interacting with it, but I had to interact with it twice to get it to shut. I'm wondering if maybe the door didn't register as 'open' when the alien came through it and the first time I clicked it the game was setting it to 'open' even though it already was and both the aliens and my soldiers had been able to see and fire through it. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted May 4, 2014 Share Posted May 4, 2014 Now that you mention it, I've seen that before too on various missions. If an alien comes through a door I can't close it again Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 5, 2014 Author Share Posted May 5, 2014 Yes, this might be somehow connected to LoS aswell as many other recent bugs. (Whether or not the door is in players fow when aliens open it) Quote Link to comment Share on other sites More sharing options...
Chris Posted May 5, 2014 Share Posted May 5, 2014 Nah, it's that aliens now "teleport" if beyond a certain range from your soldiers. This speeds up the turn times. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 5, 2014 Author Share Posted May 5, 2014 I had a xenonaut right outside of a ufo door when a caesan "teleported" next to him without opening the door. So at least I wasn't very far away. While this isn't exactly a game breaking bug, it does look kinda lame. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted May 5, 2014 Share Posted May 5, 2014 (edited) Well, that's a bug then, and I'll fix it :-) If you have a save game that showcases the behavior, that would save me quite some time. Edited May 5, 2014 by Gijs-Jan Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 5, 2014 Author Share Posted May 5, 2014 I'm afraid I don't have a save ATM. I see civilians teleporting around too. Should only happen in FoW shroud I presume? Quote Link to comment Share on other sites More sharing options...
Lorebot Posted May 5, 2014 Share Posted May 5, 2014 I've noticed this teleporting behavior as well, and not just through doors, but with enemies that are at the extreme limits of my soldier's sight range. Recently I had a soldier watching an alien at the very edge of his range through a smoke grenade. The alien moved around the smoke to shoot my soldiers, but it didn't animate the alien moving even though it moved through an area my soldier could see which seemed to eliminate any possibility of my soldier's getting reaction fire while it was moving even though I'd purposely left them with TUs to shoot if it moved. I can provide the save, but I haven't been able to recreate it yet because the alien hasn't performed the same actions on the alien turn. Quote Link to comment Share on other sites More sharing options...
Albert Kowaletz Posted May 5, 2014 Share Posted May 5, 2014 Might I interject that, despite all the benefits potentially affiliated with this, there should never be teleports in a game like that. Firaxis did a horrible, lousy job making an arcade-ish X-Com clone that was probably designed for portable devices. Disregarding the unbearably shitty voice jobs delivered by unprofessional speakers, one major pickle I had with it was enemies spawning when you were close enough and teleporting around to speed up the game and decrease CPU load. In combination with the lack of FoV and simplified Overwatch system, there was simply no tactic involved. I haven't really thought of aliens teleporting but now it struck me. I was chasing down a Caesan at night in arctic forest for maybe ten minutes which had appeared to have vanished. Don't give me that. Screw turn tÃmes, I hate teleporting enemies. Just saying. Some things should be simplified (such as free starting gear), but if you simplify too much, this becomes Firaxcom. And I've got great hopes for Xenonauts judging by the quality I've witnessed so far. </rant> Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 5, 2014 Author Share Posted May 5, 2014 No, the units always move within game rules and can't teleport around the map at will. Goldhawk has just made the AI units teleport their movements without animations and such to shorten the AI turn duration. The issue here is that such teleporting should only happen when the player can't see it, but at the moment it happens in certain situations which looks bad. So no gameplay issue but a visual one. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted May 5, 2014 Share Posted May 5, 2014 Just to be clear, this "feature" was only to speed up movement, and should not affect gameplay in anyway. On a lighter note, I submitted a fix today so it should be fixed in the next build. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 6, 2014 Author Share Posted May 6, 2014 Civilians are still "teleporting".. I just saw a farmer just vanish from my FoW. Quote Link to comment Share on other sites More sharing options...
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